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float | Surface_ScreenWidth (void) |
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float | Surface_ScreenHeight (void) |
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vector | Surface_ScreenSize (void) |
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vector | Surface_HUDMins (void) |
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vector | Surface_HUDSize (void) |
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float | Player_GetHealth (void) |
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float | Player_GetArmor (void) |
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float | Player_GetStamina (void) |
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int | Player_GetTeam (void) |
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bool | Player_HasItem (string itemName) |
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bool | Player_IsSprinting (string itemName) |
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bool | Player_IsCrouching (string itemName) |
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bool | Player_IsProne (string itemName) |
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bool | Player_IsStanding (string itemName) |
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bool | Player_IsLeaning (string itemName) |
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string | Team_GetName (int teamNumber) |
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vector | Team_GetColor (int teamNumber) |
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int | Team_GetScore (int teamNumber) |
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int | Team_GetPlayers (int teamNumber) |
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int | Team_GetCount (void) |
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bool | Weapon_IsValid (entity weaponEntity) |
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string | Weapon_GetTitle (entity weaponEntity) |
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string | Weapon_GetIcon (entity weaponEntity) |
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string | Weapon_GetSelectedIcon (entity weaponEntity) |
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int | Weapon_GetSlot (entity weaponEntity) |
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int | Weapon_GetSlotPos (entity weaponEntity) |
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int | Weapon_GetClip (void) |
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int | Weapon_GetClipSize (void) |
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bool | Weapon_UsesSecondaryAmmo (void) |
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int | Weapon_GetAmmo1 (void) |
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int | Weapon_GetAmmo2 (void) |
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bool | Weapon_AmmoRequired (void) |
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entity | Weapon_GetActiveWeapon (void) |
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entity | Weapon_GetFirstWeaponInInventory (void) |
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entity | Weapon_GetLastWeaponInInventory (void) |
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entity | Weapon_GetNextWeaponRelativeTo (entity weaponCheck) |
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entity | Weapon_GetPreviousWeaponRelativeTo (entity weaponCheck) |
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bool | Weapon_SelectWeapon (entity weaponCheck) |
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void | Draw_Rect (vector pos, vector size, vector rgb, float a) |
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void | Draw_RectOutline (vector pos, vector size, float thickness, vector rgb, float a) |
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void | Draw_RoundedBox (vector pos, vector size, vector rgb, float a) |
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void | Draw_Line (float thickness, vector pos1, vector pos2, vector rgb, float a) |
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void | Draw_Pic (vector pos, string material, vector size, vector rgb, float a) |
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