Nuclide
Software Development Kit for id Tech
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Go to the source code of this file.
Enumerations | |
enum | entupdate_t { ENT_NONE = 0 , ENT_ENTITY , ENT_SOUND , ENT_PMOVEVARS , ENT_ENTITYRENDERABLE , ENT_ENTITYPROJECTILE , ENT_SURFPROP , ENT_PHYSICS , ENT_MONSTER , ENT_TALKMONSTER , ENT_SPEAKER , ENT_PLAYER , ENT_ITEM , ENT_WEAPON , ENT_RAGDOLL , ENT_SPECTATOR , ENT_PORTAL , ENT_AMBIENTSOUND , ENT_BEAM , ENT_FUNNEL , ENT_SMOKER , ENT_DLIGHT , ENT_PROJECTEDTEXTURE , ENT_SPOTLIGHT , ENT_FOG , ENT_STEAM , ENT_FOGCONTROLLER , ENT_CASCADELIGHT , ENT_LASER , ENT_PARTSYSTEM , ENT_SPRITE , ENT_GLOW , ENT_SPRAY , ENT_DECAL , ENT_OLDCAMERA , ENT_MONITOR , ENT_VEHICLE , ENT_TRACKTRAIN , ENT_VEH_BRUSH , ENT_VEH_TANKMORTAR , ENT_VEH_4WHEEL , ENT_PROPROPE , ENT_PHYSROPE , ENT_BUBBLES , ENT_CONVEYOR , ENT_WAYPOINT , ENT_INSTRUCTOR , ENT_PUSH , ENT_SOUNDSCAPE , ENT_SEPARATOR } |
Entity update identifiers. More... | |
Functions | |
entity | Entity_FindClosest (entity startTarget, string className) |
Returns the closest point entity of a given classname. More... | |
entity | Entity_SelectRandom (string className) |
Returns a random entity of a given classname. More... | |
Variables | |
string | declclass |
string declclass |