Nuclide
Software Development Kit for id Tech
entities.h File Reference

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Enumerations

enum  entupdate_t {
  ENT_NONE = 0 , ENT_ENTITY , ENT_SOUND , ENT_PMOVEVARS ,
  ENT_ENTITYRENDERABLE , ENT_ENTITYPROJECTILE , ENT_SURFPROP , ENT_PHYSICS ,
  ENT_MONSTER , ENT_TALKMONSTER , ENT_SPEAKER , ENT_PLAYER ,
  ENT_ITEM , ENT_WEAPON , ENT_RAGDOLL , ENT_SPECTATOR ,
  ENT_PORTAL , ENT_AMBIENTSOUND , ENT_BEAM , ENT_FUNNEL ,
  ENT_SMOKER , ENT_DLIGHT , ENT_PROJECTEDTEXTURE , ENT_SPOTLIGHT ,
  ENT_FOG , ENT_STEAM , ENT_FOGCONTROLLER , ENT_CASCADELIGHT ,
  ENT_LASER , ENT_PARTSYSTEM , ENT_SPRITE , ENT_GLOW ,
  ENT_SPRAY , ENT_DECAL , ENT_OLDCAMERA , ENT_MONITOR ,
  ENT_VEHICLE , ENT_TRACKTRAIN , ENT_VEH_BRUSH , ENT_VEH_TANKMORTAR ,
  ENT_VEH_4WHEEL , ENT_PROPROPE , ENT_PHYSROPE , ENT_BUBBLES ,
  ENT_CONVEYOR , ENT_WAYPOINT , ENT_INSTRUCTOR , ENT_PUSH ,
  ENT_SOUNDSCAPE , ENT_SEPARATOR
}
 Entity update identifiers. More...
 

Functions

entity Entity_FindClosest (entity startTarget, string className)
 Returns the closest point entity of a given classname. More...
 
entity Entity_SelectRandom (string className)
 Returns a random entity of a given classname. More...
 

Variables

string declclass
 

Variable Documentation

◆ declclass

string declclass