weapontype_t
Definition: NSNavAI.h:35
This entity class represents every player client.
Definition: NSClientPlayer.h:26
void Weapons_SwitchBest(NSClientPlayer pl, optional float skip)
Definition: weapons.qc:93
var int g_weapon_weights[32]
Definition: weapons.h:33
void Weapons_Primary(NSClientPlayer pl)
Definition: weapon_common.qc:69
weapontype_t Weapons_GetType(NSClientPlayer, int)
Definition: weapon_common.qc:113
void Weapons_PreDraw(NSClientPlayer pl, int)
Definition: weapon_common.qc:100
void Weapons_Release(NSClientPlayer pl)
Definition: weapon_common.qc:94
void Weapons_SetGeomset(string)
Definition: weapon_common.qc:52
int Weapons_IsEmpty(NSClientPlayer, int)
Definition: weapon_common.qc:106
void Weapons_Draw(NSClientPlayer pl)
Definition: weapon_common.qc:57
void Weapons_Init(void)
Definition: weapon_common.qc:18
string Weapons_GetWorldmodel(int)
Definition: weapon_common.qc:125
void Weapons_Reload(NSClientPlayer pl)
Definition: weapon_common.qc:88
void Weapons_Secondary(NSClientPlayer pl)
Definition: weapon_common.qc:82
void Weapons_UpdateAmmo(NSClientPlayer, int, int, int)
Definition: weapon_common.qc:228