Go to the source code of this file.
|
enum | weapontype_t {
WPNTYPE_INVALID
, WPNTYPE_RANGED
, WPNTYPE_THROW
, WPNTYPE_CLOSE
,
WPNTYPE_FULLAUTO
, WPNTYPE_SEMI
, WPNTYPE_INVALID
, WPNTYPE_RANGED
,
WPNTYPE_THROW
, WPNTYPE_CLOSE
, WPNTYPE_FULLAUTO
, WPNTYPE_SEMI
} |
|
|
void | Weapons_Init (void) |
|
void | Weapons_Draw (NSClientPlayer pl) |
|
void | Weapons_Holster (NSClientPlayer pl) |
|
void | Weapons_Primary (NSClientPlayer pl) |
|
void | Weapons_Secondary (NSClientPlayer pl) |
|
void | Weapons_Reload (NSClientPlayer pl) |
|
void | Weapons_Release (NSClientPlayer pl) |
|
void | Weapons_PreDraw (NSClientPlayer pl, int) |
|
float | Weapons_GetAim (NSClientPlayer, int) |
|
int | Weapons_IsEmpty (NSClientPlayer, int) |
|
void | Weapons_DrawCrosshair (NSClientPlayer pl) |
|
void | Weapons_MakeVectors (NSClientPlayer pl) |
|
vector | Weapons_GetCameraPos (NSClientPlayer pl) |
|
void | Weapons_ViewAnimation (NSClientPlayer pl, int) |
|
void | Weapons_ViewPunchAngle (NSClientPlayer pl, vector) |
|
int | Weapons_IsPresent (NSClientPlayer, int) |
|
void | Weapons_UpdateAmmo (NSClientPlayer, int, int, int) |
|
int | Weapons_GetAnimation (NSClientPlayer pl) |
|
void | Weapons_EnableModel (void) |
|
void | Weapons_DisableModel (void) |
|
weapontype_t | Weapons_GetType (NSClientPlayer, int) |
|
void | Weapons_SetLeftModel (string) |
|
void | Weapons_SetRightModel (string) |
|
void | Weapons_SetRightGeomset (string) |
|
void | Weapons_SetLeftGeomset (string) |
|
void | Weapons_SetGeomset (string) |
|
void | Weapons_SetModel (string) |
|
void | Weapons_Sound (entity, float, string) |
|
string | Weapons_GetWorldmodel (int) |
|
string | Weapons_GetPlayermodel (NSClientPlayer, int) |
|
void | Weapons_HUDPic (NSClientPlayer, int, int, vector, float) |
|
◆ weapontype_t
Enumerator |
---|
WPNTYPE_INVALID | |
WPNTYPE_RANGED | |
WPNTYPE_THROW | |
WPNTYPE_CLOSE | |
WPNTYPE_FULLAUTO | |
WPNTYPE_SEMI | |
WPNTYPE_INVALID | |
WPNTYPE_RANGED | |
WPNTYPE_THROW | |
WPNTYPE_CLOSE | |
WPNTYPE_FULLAUTO | |
WPNTYPE_SEMI | |
◆ Weapons_DisableModel()
◆ Weapons_Draw()
◆ Weapons_DrawCrosshair()
◆ Weapons_EnableModel()
◆ Weapons_GetAim()
◆ Weapons_GetAnimation()
◆ Weapons_GetCameraPos()
◆ Weapons_GetPlayermodel()
◆ Weapons_GetType()
◆ Weapons_GetWorldmodel()
◆ Weapons_Holster()
◆ Weapons_HUDPic()
◆ Weapons_Init()
◆ Weapons_IsEmpty()
◆ Weapons_IsPresent()
◆ Weapons_MakeVectors()
◆ Weapons_PreDraw()
◆ Weapons_Primary()
◆ Weapons_Release()
◆ Weapons_Reload()
◆ Weapons_Secondary()
◆ Weapons_SetGeomset()
◆ Weapons_SetLeftGeomset()
◆ Weapons_SetLeftModel()
◆ Weapons_SetModel()
◆ Weapons_SetRightGeomset()
◆ Weapons_SetRightModel()
◆ Weapons_Sound()
◆ Weapons_UpdateAmmo()
◆ Weapons_ViewAnimation()
◆ Weapons_ViewPunchAngle()