weapontype_t
Definition: NSNavAI.h:35
This entity class represents every player client.
Definition: NSClientPlayer.h:26
entity *__variant __variant int type
Definition: fteextensions.qc:1746
Definition: weapon_common.h:30
int slot
Definition: weapon_common.h:33
int slot_pos
Definition: weapon_common.h:34
int weight
Definition: weapon_common.h:36
int id
Definition: weapon_common.h:32
int allow_drop
Definition: weapon_common.h:35
string name
Definition: weapon_common.h:31
weapontype_t
Definition: weapon_common.h:20
@ WPNTYPE_SEMI
Definition: weapon_common.h:26
@ WPNTYPE_THROW
Definition: weapon_common.h:23
@ WPNTYPE_RANGED
Definition: weapon_common.h:22
@ WPNTYPE_FULLAUTO
Definition: weapon_common.h:25
@ WPNTYPE_CLOSE
Definition: weapon_common.h:24
@ WPNTYPE_INVALID
Definition: weapon_common.h:21
void Weapons_DisableModel(void)
Definition: weapon_common.qc:213
void Weapons_Primary(NSClientPlayer pl)
Definition: weapon_common.qc:69
weapontype_t Weapons_GetType(NSClientPlayer, int)
Definition: weapon_common.qc:113
void Weapons_PreDraw(NSClientPlayer pl, int)
Definition: weapon_common.qc:100
void Weapons_Release(NSClientPlayer pl)
Definition: weapon_common.qc:94
void Weapons_MakeVectors(NSClientPlayer pl)
Definition: weapon_common.qc:156
void Weapons_HUDPic(NSClientPlayer, int, int, vector, float)
Definition: weapon_common.qc:150
void Weapons_DrawCrosshair(NSClientPlayer pl)
Definition: weapon_common.qc:119
void Weapons_SetModel(string)
Definition: weapon_common.qc:35
void Weapons_SetLeftGeomset(string)
Definition: weapon_common.qc:46
void Weapons_SetGeomset(string)
Definition: weapon_common.qc:52
int Weapons_IsEmpty(NSClientPlayer, int)
Definition: weapon_common.qc:106
int Weapons_IsPresent(NSClientPlayer, int)
Definition: weapon_common.qc:199
void Weapons_Draw(NSClientPlayer pl)
Definition: weapon_common.qc:57
void Weapons_SetLeftModel(string)
Definition: weapon_common.qc:24
float Weapons_GetAim(NSClientPlayer, int)
Definition: weapon_common.qc:143
void Weapons_ViewAnimation(NSClientPlayer pl, int)
Definition: weapon_common.qc:176
void Weapons_ViewPunchAngle(NSClientPlayer pl, vector)
Definition: weapon_common.qc:193
vector Weapons_GetCameraPos(NSClientPlayer pl)
Definition: weapon_common.qc:166
string Weapons_GetPlayermodel(NSClientPlayer, int)
Definition: weapon_common.qc:131
void Weapons_Init(void)
Definition: weapon_common.qc:18
void Weapons_SetRightModel(string)
Definition: weapon_common.qc:29
int Weapons_GetAnimation(NSClientPlayer pl)
Definition: weapon_common.qc:187
string Weapons_GetWorldmodel(int)
Definition: weapon_common.qc:125
void Weapons_Reload(NSClientPlayer pl)
Definition: weapon_common.qc:88
void Weapons_EnableModel(void)
Definition: weapon_common.qc:205
void Weapons_Holster(NSClientPlayer pl)
Definition: weapon_common.qc:63
void Weapons_Sound(entity, float, string)
Definition: weapon_common.qc:245
void Weapons_Secondary(NSClientPlayer pl)
Definition: weapon_common.qc:82
void Weapons_SetRightGeomset(string)
Definition: weapon_common.qc:41
void Weapons_UpdateAmmo(NSClientPlayer, int, int, int)
Definition: weapon_common.qc:228