Nuclide
Software Development Kit for id Tech
|
#include <weapon_common.h>
Public Member Functions | |
void (void) precache | |
string () wmodel | |
string () deathmsg | |
string (NSClientPlayer) pmodel | |
float (NSClientPlayer) aimanim | |
weapontype_t (NSClientPlayer) type | |
void (NSClientPlayer) draw | |
void (NSClientPlayer) holster | |
void (NSClientPlayer) primary | |
void (NSClientPlayer) secondary | |
void (NSClientPlayer) reload | |
void (NSClientPlayer) release | |
int (NSClientPlayer, int, int) pickup | |
void (NSClientPlayer) updateammo | |
void (NSClientPlayer, int) predraw | |
void (NSClientPlayer) postdraw | |
int (NSClientPlayer) isempty | |
void (NSClientPlayer, int, vector, float) hudpic | |
Public Attributes | |
string | name |
int | id |
int | slot |
int | slot_pos |
int | allow_drop |
int | weight |
weapon_t::float | ( | NSClientPlayer | ) |
weapon_t::int | ( | NSClientPlayer | ) |
weapon_t::int | ( | NSClientPlayer | , |
int | , | ||
int | |||
) |
weapon_t::string | ( | ) |
weapon_t::string | ( | ) |
weapon_t::string | ( | NSClientPlayer | ) |
weapon_t::void | ( | NSClientPlayer | ) |
weapon_t::void | ( | NSClientPlayer | ) |
weapon_t::void | ( | NSClientPlayer | ) |
weapon_t::void | ( | NSClientPlayer | ) |
weapon_t::void | ( | NSClientPlayer | ) |
weapon_t::void | ( | NSClientPlayer | ) |
weapon_t::void | ( | NSClientPlayer | ) |
weapon_t::void | ( | NSClientPlayer | ) |
weapon_t::void | ( | NSClientPlayer | , |
int | |||
) |
weapon_t::void | ( | NSClientPlayer | , |
int | , | ||
vector | , | ||
float | |||
) |
weapon_t::void | ( | void | ) |
weapon_t::weapontype_t | ( | NSClientPlayer | ) |
int weapon_t::allow_drop |
int weapon_t::id |
string weapon_t::name |
int weapon_t::slot |
int weapon_t::slot_pos |
int weapon_t::weight |