Nuclide
Software Development Kit for id Tech
|
Go to the source code of this file.
Classes | |
class | NSActor |
This entity class represents an object with choreographed/free-form movement. More... | |
Macros | |
#define | NSActor_Log(...) if (autocvar_g_logLevel >= LOGLEVEL_DEBUG) _NSActor_Log(classname, __FUNC__, num_for_edict(this), sprintf(__VA_ARGS__)) |
Enumerations | |
enum | weapontype_t { WPNTYPE_INVALID , WPNTYPE_RANGED , WPNTYPE_THROW , WPNTYPE_CLOSE , WPNTYPE_FULLAUTO , WPNTYPE_SEMI } |
Functions | |
void | _NSActor_Log (string className, string functionName, float edictNum, string warnMessage) |
void | NSActor_ListInventory (NSActor) |
Variables | |
var bool | autocvar_g_infiniteAmmo = false |
var bool | autocvar_ai_debugNav = false |
NSItem | m_itemList |
NSWeapon | m_activeWeapon |
NSWeapon | m_firstWeapon |
#define NSActor_Log | ( | ... | ) | if (autocvar_g_logLevel >= LOGLEVEL_DEBUG) _NSActor_Log(classname, __FUNC__, num_for_edict(this), sprintf(__VA_ARGS__)) |
enum weapontype_t |
var bool autocvar_ai_debugNav = false |
var bool autocvar_g_infiniteAmmo = false |
NSWeapon m_activeWeapon |
NSWeapon m_firstWeapon |
NSItem m_itemList |