Nuclide
Software Development Kit for id Technology
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This entity class represents fully interactive surfaces.
Place one around a map and you can render any UI class of your choosing.
Public Member Functions | |
void | NSInteractiveSurface (void) |
virtual float | predraw (void) |
virtual void | postdraw (void) |
Client: Run after the rendering of 3D world is complete. More... | |
virtual bool | Input (float, float, float, float) |
virtual void | Spawned (void) |
Called when the entity is fulled initialized. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | RenderScene (void) |
virtual bool | FocusCheck (vector, vector) |
virtual void | RendererRestarted (void) |
Client: Called when video resources need to be allocated or reloaded for the entity. More... | |
virtual bool | CanSpawn (bool) |
Returns if this entity can spawned from the map file. More... | |
void NSInteractiveSurface::NSInteractiveSurface | ( | void | ) |
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Returns if this entity can spawned from the map file.
clientSide | If it's being spawned on the client-side. |
Reimplemented from NSEntity.
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Client: Run after the rendering of 3D world is complete.
2D calls can happen here.
Reimplemented from NSEntity.
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virtual |
Reimplemented from NSEntity.
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virtual |
Client: Called when video resources need to be allocated or reloaded for the entity.
Reimplemented from NSEntity.
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virtual |
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virtual |
Called when the entity is fulled initialized.
Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned();
inside your method when overriding.
Reimplemented from NSEntity.
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virtual |