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void | Weapons_Init (void) |
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void | Weapons_SetLeftModel (string mdl) |
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void | Weapons_SetRightModel (string mdl) |
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void | Weapons_SetModel (string mdl) |
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void | Weapons_SetRightGeomset (string set) |
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void | Weapons_SetLeftGeomset (string set) |
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void | Weapons_SetGeomset (string set) |
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void | Weapons_Draw (NSClientPlayer pl) |
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void | Weapons_Holster (NSClientPlayer pl) |
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void | Weapons_Primary (NSClientPlayer pl) |
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void | Weapons_AmmoUpdate (entity target) |
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void | Weapons_Secondary (NSClientPlayer pl) |
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void | Weapons_Reload (NSClientPlayer pl) |
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void | Weapons_Release (NSClientPlayer pl) |
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void | Weapons_PreDraw (NSClientPlayer pl, int thirdperson) |
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int | Weapons_IsEmpty (NSClientPlayer pl, int w) |
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weapontype_t | Weapons_GetType (NSClientPlayer pl, int w) |
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void | Weapons_DrawCrosshair (NSClientPlayer pl) |
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string | Weapons_GetWorldmodel (int id) |
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string | Weapons_GetPlayermodel (NSClientPlayer pl, int id) |
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string | Weapons_GetDeathmessage (int id) |
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float | Weapons_GetAim (NSClientPlayer pl, int id) |
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void | Weapons_HUDPic (NSClientPlayer pl, int id, int s, vector pos, float a) |
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void | Weapons_MakeVectors (NSClientPlayer pl) |
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vector | Weapons_GetCameraPos (NSClientPlayer pl) |
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void | Weapons_ViewAnimation (NSClientPlayer pl, int i) |
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int | View_GetAnimation (void) |
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int | Weapons_GetAnimation (NSClientPlayer pl) |
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void | Weapons_ViewPunchAngle (NSClientPlayer pl, vector add) |
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int | Weapons_IsPresent (NSClientPlayer pl, int w) |
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void | Weapons_EnableModel (void) |
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void | Weapons_DisableModel (void) |
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void | Weapons_UpdateAmmo (NSClientPlayer pl, int a1, int a2, int a3) |
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void | Weapons_Sound (entity pl, float channel, string snd) |
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