Nuclide
Software Development Kit for id Tech
NSProjectile Member List

This is the complete list of members for NSProjectile, including all inherited members.

_Explode(void)NSProjectile
_FuseEnded(void)NSProjectile
_LaunchHitscan(vector, vector, float)NSProjectilevirtual
Animate(int, int, float)NSProjectile
AnimateOnce(int, int, float)NSProjectile
Death(entity, entity, int, vector, int)NSProjectilevirtual
EnableDetonateOnActor(bool)NSProjectile
EnableDetonateOnDeath(bool)NSProjectile
EnableDetonateOnFuse(bool)NSProjectile
EnableDetonateOnWorld(bool)NSProjectile
EnableInheritVelocity(bool)NSProjectile
EnableStickToActor(bool)NSProjectile
EnableStickToWorld(bool)NSProjectile
EnableThrustHoming(bool)NSProjectile
EvaluateEntity(void)NSProjectilevirtual
Launch(vector, vector, float, float, float)NSProjectilevirtual
NSProjectile(void)NSProjectile
Pain(entity, entity, int, vector, int)NSProjectilevirtual
predraw(void)NSProjectilevirtual
ReceiveEntity(float, float)NSProjectilevirtual
Restore(string, string)NSProjectilevirtual
Save(float)NSProjectilevirtual
SendEntity(entity, float)NSProjectilevirtual
SetImpact(void(entity, entity))NSProjectile
SetLightColor(vector)NSProjectile
SetLightRadius(float)NSProjectile
Spawned(void)NSProjectilevirtual
SpawnKey(string, string)NSProjectilevirtual
Touch(entity)NSProjectilevirtual
Trigger(entity, triggermode_t)NSProjectilevirtual