Nuclide
Software Development Kit for id Tech
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Functions | |
void | Fade_Reload (void) |
Called upon every vid_reload to cache the material definitions required for fade effects. More... | |
void | Fade_Update (int x, int y, int w, int h) |
Called every frame to update the actively running fade effects. More... | |
void | Fade_StartDark (void) |
Called by the worldspawn key "startdark" to gradually fade in the game view upon map start. More... | |
void | Fade_Parse (void) |
Called whenever the client receives a EV_FADE from the server. More... | |
Variables | |
enumflags | |
const string | mat_fade_modulate |
Called upon every vid_reload to cache the material definitions required for fade effects.
Called by the worldspawn key "startdark" to gradually fade in the game view upon map start.
Called every frame to update the actively running fade effects.
enumflags |
const string mat_fade_modulate |