Nuclide
Software Development Kit for id Tech
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A soundDef aka 'sound shader' type. More...
#include <sound.h>
Public Attributes | |
float | dist_min |
Minimum playback distance. More... | |
float | dist_max |
Maximum playback distance. More... | |
float | offset |
Sound sample offset. More... | |
float | pitch_min |
Minimum sound pitch. More... | |
float | pitch_max |
Maximum sound pitch. More... | |
float | shakes |
Earthquake/Shake amplifier. More... | |
float | volume |
Desired playback volume. More... | |
soundFlag_t | flags |
Sound flags that are applied to this soundDef. More... | |
int | playc |
Number of plays. More... | |
int | sample_count |
Total amount of samples within this soundDef. More... | |
string | samples |
Separated list of samples. More... | |
string | name |
Name of the soundDef. More... | |
string | distshader |
soundDef to play where this soundDef is not audible. More... | |
float | pointparticle |
A soundDef aka 'sound shader' type.
float snd_t::dist_max |
Maximum playback distance.
float snd_t::dist_min |
Minimum playback distance.
Default is 0.
string snd_t::distshader |
soundDef to play where this soundDef is not audible.
soundFlag_t snd_t::flags |
Sound flags that are applied to this soundDef.
string snd_t::name |
Name of the soundDef.
float snd_t::offset |
Sound sample offset.
Will start playback this many seconds in.
float snd_t::pitch_max |
Maximum sound pitch.
float snd_t::pitch_min |
Minimum sound pitch.
int snd_t::playc |
Number of plays.
float snd_t::pointparticle |
int snd_t::sample_count |
Total amount of samples within this soundDef.
string snd_t::samples |
Separated list of samples.
float snd_t::shakes |
Earthquake/Shake amplifier.
Default is 0.
float snd_t::volume |
Desired playback volume.