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Nuclide
Software Development Kit for id Technology (BETA)
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A soundDef aka 'sound shader' type.
Public Attributes | |
| float | dist_min |
| Minimum playback distance. | |
| float | dist_max |
| Maximum playback distance. | |
| float | offset |
| Sound sample offset. | |
| float | pitch_min |
| Minimum sound pitch. | |
| float | pitch_max |
| Maximum sound pitch. | |
| float | shakes |
| Earthquake/Shake amplifier. | |
| float | volume |
| Desired playback volume. | |
| soundFlag_t | flags |
| Sound flags that are applied to this soundDef. | |
| int | playc |
| Number of plays. | |
| int | sample_count |
| Total amount of samples within this soundDef. | |
| string | samples |
| Separated list of samples. | |
| string | name |
| Name of the soundDef. | |
| string | distshader |
| soundDef to play where this soundDef is not audible. | |
| float | pointparticle |
| float snd_t::dist_max |
Maximum playback distance.
| float snd_t::dist_min |
Minimum playback distance.
Default is 0.
| string snd_t::distshader |
soundDef to play where this soundDef is not audible.
| soundFlag_t snd_t::flags |
Sound flags that are applied to this soundDef.
| string snd_t::name |
Name of the soundDef.
| float snd_t::offset |
Sound sample offset.
Will start playback this many seconds in.
| float snd_t::pitch_max |
Maximum sound pitch.
| float snd_t::pitch_min |
Minimum sound pitch.
| int snd_t::playc |
Number of plays.
| float snd_t::pointparticle |
| int snd_t::sample_count |
Total amount of samples within this soundDef.
| string snd_t::samples |
Separated list of samples.
| float snd_t::shakes |
Earthquake/Shake amplifier.
Default is 0.
| float snd_t::volume |
Desired playback volume.