Nuclide
Software Development Kit for id Tech
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Functions | |
void | MapC_Init (void) |
void | MapC_CallMainFunction (void) |
void | MapC_CallNamedFunction (entity, string) |
bool | RuleC_CallFunc (float, entity, string) |
bool | RuleC_CallFrame (float, string) |
bool | RuleC_CallDamage (float, entity, entity, entity, string, string) |
bool | RuleC_CallRequestSpawn (float, entity, string) |
bool | RuleC_CallRequestTeam (float, entity, int, string) |
bool | RuleC_CallString (float, entity, string, string) |
bool | RuleC_CallFloat (float, entity, float, string) |
int | RuleC_CallMaxItemsPerSlot (float, int, string) |
void | RuleC_CallInput (float, entity, string, string) |
bool RuleC_CallDamage | ( | float | progsNum, |
entity | target, | ||
entity | inflictor, | ||
entity | attacker, | ||
string | weapon, | ||
string | funcName | ||
) |