Nuclide
Software Development Kit for id Tech
|
Go to the source code of this file.
Functions | |
bool | Client_IsSpectator (NSClient) |
Returns if the specified client is a NSClientSpectator, doesn't matter if real or fake. More... | |
bool | Client_IsRealSpectator (NSClient cl) |
Returns if we're a permanent NSClientSpectator, USE THIS if you want to access NSClientSpectator class attributes. More... | |
bool | Client_IsFakeSpectator (NSClient cl) |
Returns if we're a fake NSClientSpectator, in case you need to be certain. More... | |
bool | Client_IsDead (NSClient) |
Return if the specified client is dead. More... | |
bool | Client_IsPlayer (NSClient cl) |
Returns if the specified client is a playable client class. More... | |
bool | Client_InIntermission (void) |
Are we in an intermission? (Match ending screen) More... | |
string | Util_GetKeyString (string strBind) |
Returns the name of the key that a given command is bound to. More... | |
bool | Client_InVehicle (void) |
Returns if the currently active client-seat is in a vehicle. More... | |
string | Util_GetTime (void) |
float | Util_GetTimeLeft (void) |
string | Util_GetAddress (void) |