Nuclide
Software Development Kit for id Tech
info_hint.qc File Reference

Classes

class  info_hint
 

Macros

#define HINTSF_ALLOWJUMPUP   65536
 

Enumerations

enum  hinttype_t {
  HINT_NONE = 0 , HINT_WORLD_WINDOW = 2 , HINT_WORLD_WORK_POSITION = 12 , HINT_WORLD_VISUALLY_INTERESTING = 13 ,
  HINT_WORLD_VISUALLY_INTERESTING_DONT_AIM = 14 , HINT_WORLD_INHIBIT_COMBINE_MINES = 15 , HINT_WORLD_VISUALLY_INTERESTING_STEALTH = 16 , HINT_TACTICAL_COVER_MED = 100 ,
  HINT_TACTICAL_COVER_LOW = 101 , HINT_TACTICAL_WASTESCANNER = 102 , HINT_TACTICAL_PINCH = 103 , HINT_TACTICAL_GUARD_POINT = 104 ,
  HINT_TACTICAL_ENEMY_DISADVANTAGED = 105 , HINT_HEALTH_KIT = 106 , HINT_ANTLION_BURROW_POINT = 400 , HINT_ANTLION_THUMPER_FLEE_POINT = 401 ,
  HINT_HEADCRAB_BURROW_POINT = 450 , HINT_CROW_FLYTO_POINT = 700 , HINT_CROW_PERCH_POINT = 701 , HINT_FOLLOW_WAIT_POINT = 900 ,
  HINT_JUMP_OVERRIDE = 901 , HINT_PLAYER_SQUAD_TRANSITON_POINT = 902 , HINT_NPC_EXIT_POINT = 903 , HINT_STRIDER_NODE = 904 ,
  HINT_PLAYER_ALLY_MOVE_AWAY_DEST = 950 , HINT_PLAYER_ALLY_FEAR_DEST = 951 , HINT_WORLD_MACHINERY = 1000 , HINT_WORLD_BLINKING_LIGHT = 1001 ,
  HINT_WORLD_HUMAN_BLOOD = 1002 , HINT_WORLD_ALIEN_BLOOD = 1003
}
 
enum  ignorefacing_t { IGNORE_NO , IGNORE_YES , IGNORE_DEFAULT }
 
enum  aistate_t { AISTATE_IDLE , AISTATE_ALERT , AISTATE_COMBAT }
 

Macro Definition Documentation

◆ HINTSF_ALLOWJUMPUP

#define HINTSF_ALLOWJUMPUP   65536

Enumeration Type Documentation

◆ aistate_t

enum aistate_t
Enumerator
AISTATE_IDLE 
AISTATE_ALERT 
AISTATE_COMBAT 

◆ hinttype_t

enum hinttype_t
Enumerator
HINT_NONE 
HINT_WORLD_WINDOW 
HINT_WORLD_WORK_POSITION 
HINT_WORLD_VISUALLY_INTERESTING 
HINT_WORLD_VISUALLY_INTERESTING_DONT_AIM 
HINT_WORLD_INHIBIT_COMBINE_MINES 
HINT_WORLD_VISUALLY_INTERESTING_STEALTH 
HINT_TACTICAL_COVER_MED 
HINT_TACTICAL_COVER_LOW 
HINT_TACTICAL_WASTESCANNER 
HINT_TACTICAL_PINCH 
HINT_TACTICAL_GUARD_POINT 
HINT_TACTICAL_ENEMY_DISADVANTAGED 
HINT_HEALTH_KIT 
HINT_ANTLION_BURROW_POINT 
HINT_ANTLION_THUMPER_FLEE_POINT 
HINT_HEADCRAB_BURROW_POINT 
HINT_CROW_FLYTO_POINT 
HINT_CROW_PERCH_POINT 
HINT_FOLLOW_WAIT_POINT 
HINT_JUMP_OVERRIDE 
HINT_PLAYER_SQUAD_TRANSITON_POINT 
HINT_NPC_EXIT_POINT 
HINT_STRIDER_NODE 
HINT_PLAYER_ALLY_MOVE_AWAY_DEST 
HINT_PLAYER_ALLY_FEAR_DEST 
HINT_WORLD_MACHINERY 
HINT_WORLD_BLINKING_LIGHT 
HINT_WORLD_HUMAN_BLOOD 
HINT_WORLD_ALIEN_BLOOD 

◆ ignorefacing_t

Enumerator
IGNORE_NO 
IGNORE_YES 
IGNORE_DEFAULT