Nuclide
Software Development Kit for id Tech
multi_manager_sub Class Reference
Inheritance diagram for multi_manager_sub:
NSPointTrigger

Public Member Functions

void multi_manager_sub (void)
 
virtual void Save (float)
 Handles saving a copy of this entity to a given filehandle. More...
 
virtual void Restore (string, string)
 Similar to ::SpawnKey but for save-game fields. More...
 
nonvirtual void ActivateSub (void)
 

Detailed Description

QUAKED multi_manager (1 0 0) (-8 -8 -8) (8 8 8) MM_MULTITHREADED

OVERVIEW

Triggers a maximum of 16 user defined entities with additonal timers. Add a target's name as an entity key, with the value set to the time in seconds that'll pass before the entity will be triggered.

KEYS

  • "targetname" : Name

SPAWNFLAGS

  • MM_MULTITHREADED (1) : Allow the multi_manager to be triggered again before it has finished triggering it's previous list of entities.

TRIVIA

This entity was introduced in Half-Life (1998).

Constructor & Destructor Documentation

◆ multi_manager_sub()

void multi_manager_sub::multi_manager_sub ( void  )

Member Function Documentation

◆ ActivateSub()

void multi_manager_sub::ActivateSub ( void  )

◆ Restore()

void multi_manager_sub::Restore ( string  strKey,
string  strValue 
)
virtual

Similar to ::SpawnKey but for save-game fields.

Whatever you write into file handles within your ::Save() method needs to be read back in here.

Reimplemented from NSPointTrigger.

◆ Save()

void multi_manager_sub::Save ( float  handle)
virtual

Handles saving a copy of this entity to a given filehandle.

Within you want to use the ::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.

Reimplemented from NSPointTrigger.


The documentation for this class was generated from the following file: