Nuclide
Software Development Kit for id Tech
|
Public Member Functions | |
void | multi_manager_sub (void) |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to ::SpawnKey but for save-game fields. More... | |
nonvirtual void | ActivateSub (void) |
QUAKED multi_manager (1 0 0) (-8 -8 -8) (8 8 8) MM_MULTITHREADED
Triggers a maximum of 16 user defined entities with additonal timers. Add a target's name as an entity key, with the value set to the time in seconds that'll pass before the entity will be triggered.
This entity was introduced in Half-Life (1998).
Similar to ::SpawnKey
but for save-game fields.
Whatever you write into file handles within your ::Save()
method needs to be read back in here.
Reimplemented from NSPointTrigger.
Handles saving a copy of this entity to a given filehandle.
Within you want to use the ::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from NSPointTrigger.