Nuclide
Software Development Kit for id Tech
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Classes | |
class | trigger_hurt |
Server-Entity: Damages/Hurts Characters. More... | |
Macros | |
#define | HURTTYPE_GENERIC 0 |
#define | HURTTYPE_CRUSH 1 |
#define | HURTTYPE_BULLET 2 |
#define | HURTTYPE_SLASH 4 |
#define | HURTTYPE_BURN 8 |
#define | HURTTYPE_FREEZE 16 |
#define | HURTTYPE_FALL 32 |
#define | HURTTYPE_BLAST 64 |
#define | HURTTYPE_CLUB 128 |
#define | HURTTYPE_SHOCK 256 |
#define | HURTTYPE_SONIC 512 |
#define | HURTTYPE_ENERGYBEAM 1024 |
#define | HURTTYPE_DROWN 16384 |
#define | HURTTYPE_PARALYSE 32768 |
#define | HURTTYPE_NERVEGAS 65536 |
#define | HURTTYPE_POISON 131072 |
#define | HURTTYPE_RADIATION 262144 |
#define | HURTTYPE_DROWNRECOVER 524288 |
#define | HURTTYPE_CHEMICAL 1048576 |
#define | HURTTYPE_SLOWBURN 2097152 |
#define | HURTTYPE_SLOWFREEZE 4194304 |
#define | SF_HURT_ONCE 1 |
#define | SF_HURT_OFF 2 |
#define | SF_HURT_NOPLAYERS 8 |
#define | SF_HURT_FIREONPLAYER 16 |
#define | SF_HURT_TOUCHPLAYER 32 |
Variables | |
float | hurt_next |
#define HURTTYPE_BLAST 64 |
#define HURTTYPE_BULLET 2 |
#define HURTTYPE_BURN 8 |
#define HURTTYPE_CHEMICAL 1048576 |
#define HURTTYPE_CLUB 128 |
#define HURTTYPE_CRUSH 1 |
#define HURTTYPE_DROWN 16384 |
#define HURTTYPE_DROWNRECOVER 524288 |
#define HURTTYPE_ENERGYBEAM 1024 |
#define HURTTYPE_FALL 32 |
#define HURTTYPE_FREEZE 16 |
#define HURTTYPE_GENERIC 0 |
#define HURTTYPE_NERVEGAS 65536 |
#define HURTTYPE_PARALYSE 32768 |
#define HURTTYPE_POISON 131072 |
#define HURTTYPE_RADIATION 262144 |
#define HURTTYPE_SHOCK 256 |
#define HURTTYPE_SLASH 4 |
#define HURTTYPE_SLOWBURN 2097152 |
#define HURTTYPE_SLOWFREEZE 4194304 |
#define HURTTYPE_SONIC 512 |
#define SF_HURT_FIREONPLAYER 16 |
#define SF_HURT_NOPLAYERS 8 |
#define SF_HURT_OFF 2 |
#define SF_HURT_ONCE 1 |
#define SF_HURT_TOUCHPLAYER 32 |
float hurt_next |