Nuclide
Software Development Kit for id Tech
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Functions | |
void | MapC_Init (void) |
void | MapC_CallMainFunction (void) |
void | MapC_CallNamedFunction (entity functionActivator, string targetFunction) |
entity | MapC_CreateEntityClass (string className, vector desiredPos) |
void | MapC_SendEntityInput (vector position, float radius, int maxDamage, int minDamage, optional entity attacker) |
void | MapC_RadiusDamage (entity target, entity activator, string inputName, string setValue) |
bool | MapC_IsAI (entity entityToCheck) |
bool | MapC_IsAlive (entity entityToCheck) |
bool | MapC_IsGodMode (entity entityToCheck) |
bool | MapC_IsPlayer (entity entityToCheck) |
bool | MapC_IsSentient (entity entityToCheck) |
Variables | |
var float | g_mapCProgs |
void MapC_SendEntityInput | ( | vector | position, |
float | radius, | ||
int | maxDamage, | ||
int | minDamage, | ||
optional entity | attacker | ||
) |
var float g_mapCProgs |