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◆ changeClass()
bool changeClass |
( |
entity |
target, |
|
|
string |
className |
|
) |
| |
◆ isAI()
bool isAI |
( |
entity |
entityToCheck | ) |
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◆ isAlive()
bool isAlive |
( |
entity |
entityToCheck | ) |
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◆ isBot()
bool isBot |
( |
entity |
entityToCheck | ) |
|
◆ isClient()
bool isClient |
( |
entity |
entityToCheck | ) |
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◆ isGodMode()
bool isGodMode |
( |
entity |
entityToCheck | ) |
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◆ isItem()
bool isItem |
( |
entity |
entityToCheck | ) |
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◆ isPlayer()
bool isPlayer |
( |
entity |
entityToCheck | ) |
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◆ isSentient()
bool isSentient |
( |
entity |
entityToCheck | ) |
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◆ isWeapon()
bool isWeapon |
( |
entity |
entityToCheck | ) |
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◆ spawnClass()
Returns a new entity.
Guaranteed to be something. Never NULL unless we're seriously out of memory.
◆ activator
◆ dataString
◆ enumflags
Initial value:{
BASEFL_CHANGED_MODELINDEX,
BASEFL_CHANGED_ORIGIN_X,
BASEFL_CHANGED_ORIGIN_Y,
BASEFL_CHANGED_ORIGIN_Z,
BASEFL_CHANGED_ANGLES_X,
BASEFL_CHANGED_ANGLES_Y,
BASEFL_CHANGED_ANGLES_Z,
BASEFL_CHANGED_VELOCITY_X,
BASEFL_CHANGED_VELOCITY_Y,
BASEFL_CHANGED_VELOCITY_Z,
BASEFL_CHANGED_ANGULARVELOCITY,
BASEFL_CHANGED_SIZE,
BASEFL_CHANGED_FLAGS,
BASEFL_CHANGED_SOLID,
BASEFL_CHANGED_FRAME,
BASEFL_CHANGED_SKIN,
BASEFL_CHANGED_MOVETYPE,
BASEFL_CHANGED_EFFECTS,
BASEFL_CHANGED_SCALE,
} nsentity_changed_t
Bitfield enumeration for NSEntity its SendFlags field.
These give hint as to which internal fields get networked to the client.
◆ inputName