Nuclide
Software Development Kit for id Tech
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Go to the source code of this file.
Classes | |
class | NSEntity |
NSEntity is the lowest of the user-accessible entity class. More... | |
Functions | |
NSEntity | spawnClass (string className, vector desiredPos) |
Returns a new entity. More... | |
void | sendInput (entity target, string inputName, string dataString, entity activator) |
Sends an input (See NSIO::Input) to an entity. More... | |
bool | isAI (entity entityToCheck) |
Returns true/false depending on if the entity is an AI character. More... | |
bool | isAlive (entity entityToCheck) |
Returns true/false depending on if the entity is alive. More... | |
bool | isGodMode (entity entityToCheck) |
Returns true/false depending on if the entity is in "god" mode. More... | |
bool | isPlayer (entity entityToCheck) |
Returns true/false depending on if the entity is a player. More... | |
bool | isSentient (entity entityToCheck) |
Returns true/false depending on if the entity is either a player, or AI character. More... | |
bool | isBot (entity entityToCheck) |
Returns true/false depending on if the entity is a bot. More... | |
Variables | |
typedef | enumflags |
Bitfield enumeration for NSEntity its SendFlags field. More... | |
typedef enumflags |
Bitfield enumeration for NSEntity its SendFlags field.
These give hint as to which internal fields get networked to the client.