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string | SHPF_cvars_GetString (string cvarName) |
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float | SHPF_cvars_GetFloat (string cvarName) |
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int | SHPF_cvars_GetInteger (string cvarName) |
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bool | SHPF_cvars_GetBool (string cvarName) |
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vector | SHPF_cvars_GetVector (string cvarName) |
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void | SHPF_cvars_SetString (string cvarName, string setValue) |
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void | SHPF_cvars_SetInteger (string cvarName, int setValue) |
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void | SHPF_cvars_SetBool (string cvarName, bool setValue) |
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void | SHPF_cvars_SetFloat (string cvarName, float setValue) |
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void | SHPF_cvars_SetVector (string cvarName, vector setValue) |
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string | SHPF_declManager_New (void) |
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string | SHPF_declManager_GetString (string defName, string keyName) |
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int | SHPF_declManager_GetInteger (string defName, string keyName) |
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float | SHPF_declManager_GetFloat (string defName, string keyName) |
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bool | SHPF_declManager_GetBool (string defName, string keyName) |
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vector | SHPF_declManager_GetVector (string defName, string keyName) |
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void | SHPF_declManager_AddKey (string defName, string keyName, string setValue) |
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void | SHPF_declManager_RemoveKey (string defName, string keyName) |
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void | SHPF_declManager_Delete (string defName, string keyName) |
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string | SHPF_ammo_NameForNum (int ammoIndex) |
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int | SHPF_ammo_NumForName (string ammoName) |
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int | SHPF_ammo_MaxForName (string ammoName) |
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int | SHPF_ammo_MaxForNum (int ammoIndex) |
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string | SHPF_userinfo_GetString (entity client, string keyName) |
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int | SHPF_userinfo_GetInteger (entity client, string keyName) |
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float | SHPF_userinfo_GetFloat (entity client, string keyName) |
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bool | SHPF_userinfo_GetBool (entity client, string keyName) |
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vector | SHPF_userinfo_GetVector (entity client, string keyName) |
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void | SHPF_userinfo_SetString (entity client, string keyName, string setValue) |
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void | SHPF_userinfo_SetInteger (entity client, string keyName, int setValue) |
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void | SHPF_userinfo_SetFloat (entity client, string keyName, float setValue) |
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void | SHPF_userinfo_SetBool (entity client, string keyName, bool setValue) |
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void | SHPF_userinfo_SetVector (entity client, string keyName, vector setValue) |
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string | SHPF_serverinfo_GetString (string serverKey) |
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float | SHPF_serverinfo_GetFloat (string serverKey) |
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int | SHPF_serverinfo_GetInteger (string serverKey) |
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bool | SHPF_serverinfo_GetBool (string serverKey) |
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vector | SHPF_serverinfo_GetVector (string serverKey) |
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void | SHPF_serverinfo_SetString (string serverKey, string setValue) |
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void | SHPF_serverinfo_SetInteger (string serverKey, int setValue) |
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void | SHPF_serverinfo_SetBool (string serverKey, bool setValue) |
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void | SHPF_serverinfo_SetFloat (string serverKey, float setValue) |
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void | SHPF_serverinfo_SetVector (string serverKey, vector setValue) |
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int | SHPF_teams_TeamCount (void) |
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vector | SHPF_teams_Color (int teamID) |
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string | SHPF_teams_Name (int teamID) |
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int | SHPF_teams_Score (int teamID) |
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string | SHPF_teams_SpawnPoint (int teamID) |
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int | SHPF_teams_NumPlayers (int teamID) |
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int | SHPF_teams_NumAlivePlayers (int teamID) |
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entity | SHPF_teams_RandomPlayer (int teamID) |
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int | SHPF_teams_NumDeadPlayers (int teamID) |
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int | SHPF_teams_TotalDeaths (int teamID) |
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int | SHPF_teams_TotalFrags (int teamID) |
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bool | SHPF_teams_Valid (int teamID) |
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int | SHPF_teams_BestAutoJoinTeam (void) |
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void | SHPF_teams_SetScore (int teamID, int setValue) |
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void | SHPF_teams_AddScore (int teamID, int addValue) |
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void | SHPF_teams_SetUp (int teamID, string teamTitle, vector teamColor, bool openTeam) |
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void | SHPF_teams_SetSpawnPoint (int teamID, string spawnPoint) |
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string | SHPF_weaponInfo_Type (string weaponDef) |
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int | SHPF_weaponInfo_StartAmmo (string weaponDef) |
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int | SHPF_weaponInfo_MaxAmmo (string weaponDef) |
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bool | SHPF_weaponInfo_IsSemiAuto (string weaponDef) |
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string | SHPF_weaponInfo_InventoryType (string weaponDef) |
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float | SHPF_weaponInfo_FireTime (string weaponDef) |
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int | SHPF_weaponInfo_ClipSize (string weaponDef) |
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string | SHPF_weaponInfo_Class (string weaponDef) |
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bool | SHPF_weaponInfo_IsClipOnly (string weaponDef) |
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bool | SHPF_weaponInfo_IsDetonationTimed (string weaponDef) |
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NSEntity | spawnClass (string className, vector desiredPos) |
| Returns a new entity. More...
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bool | changeClass (entity target, string className) |
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void | sendInput (entity target, string inputName, string dataString, entity activator) |
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bool | isAI (entity entityToCheck) |
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bool | isAlive (entity entityToCheck) |
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bool | isGodMode (entity entityToCheck) |
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bool | isClient (entity entityToCheck) |
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bool | isPlayer (entity entityToCheck) |
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bool | isSentient (entity entityToCheck) |
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bool | isBot (entity entityToCheck) |
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bool | isWeapon (entity entityToCheck) |
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bool | isItem (entity entityToCheck) |
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string | SHPF_entityDef_GetString (string declName, string keyName) |
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int | SHPF_entityDef_GetInteger (string declName, string keyName) |
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bool | SHPF_entityDef_GetBool (string declName, string keyName) |
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float | SHPF_entityDef_GetFloat (string declName, string keyName) |
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vector | SHPF_entityDef_GetVector (string declName, string keyName) |
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