Nuclide
Software Development Kit for id Tech
fade.h File Reference

Go to the source code of this file.

Functions

void Fade_Reload (void)
 Called upon every vid_reload to cache the material definitions required for fade effects. More...
 
void Fade_Update (int x, int y, int w, int h)
 Called every frame to update the actively running fade effects. More...
 
void Fade_StartDark (void)
 Called by the worldspawn key "startdark" to gradually fade in the game view upon map start. More...
 
void Fade_Parse (void)
 Called whenever the client receives a EV_FADE from the server. More...