Go to the source code of this file.
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void | _SndLog (string functionName, string msg) |
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void | _SndEntLog (string className, string functionName, float edictNum, string warnMessage) |
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void | Sound_Init (void) |
| Called by the client inside CSQC_Init(), and on the server inside init(). More...
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void | Sound_Shutdown (void) |
| Called by CSQC_Shutdown() and in theory, somewhere on the server. More...
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int | Sound_Precache (string sndDef) |
| Force the precache of a soundDef file. More...
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void | Sound_Play (entity targetEntity, int sndChannel, string sndDef) |
| Play a soundDef on a given target entity. More...
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void | Sound_PlayAt (vector worldPos, string sndDef) |
| Play a soundDef a a given location. More...
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void | Sound_PlayLocal (string shader) |
| Client-side only: Play a sound locally, outside the game world. More...
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void | Sound_Update (entity targetEntity, int sndChannel, int sndSample, float desiredVolume) |
| Client-side only: Update the sound parameters on a given entity. More...
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int | Sound_GetID (string sndDef) |
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void | Sound_Stop (entity target, float chan) |
| Stops sounds on a given channel, on a target entity. More...
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void | Sound_DebugList () |
| Called by listSoundDef. More...
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