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int | Route_RoundDistance (float flDist) |
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NSEntity | Route_SelectFarthest (float type, vector org, optional vector lastpoi=[0, 0, 0]) |
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NSEntity | Route_SelectNearest (float type, vector org, optional vector lastpoi=[0, 0, 0]) |
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NSEntity | Route_SelectNearestTeam (float type, vector org, float tt) |
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NSEntity | Route_SelectNearestEnemyTeam (float type, vector org, float tt) |
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NSEntity | Route_SelectRandom (string sEntname) |
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NSEntity | Route_SelectRandomSpot (void) |
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vector | Route_SelectDestination (NSBot target) |
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int | Route_GetNodeFlags (nodeslist_t *node) |
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