Initial value:{
PC_WAIT,
PC_TELEPORT,
PC_FIREONCE
}
QUAKED path_corner (.5 .3 0) (-8 -8 -8) (8 8 8) PC_WAIT PC_TELEPORT PC_FIREONCE
OVERVIEW
Node entities used for func_trains and func_guntargets.
KEYS
- "targetname" : Name
- "target" : Next node.
- "message" : Target to trigger when a train passes this node.
- "speed" : New speed for passing train.
- "yaw_speed" : New yaw rotation for passing train. Currently unused.
- "wait" : Waiting time until we go to the next node.
INPUTS
- "OnPass" : Triggered when a 'train' passes over this node.
SPAWNFLAGS
- PC_WAIT (1) : Train will stop moving once passed. Needs retrigger to progress.
- PC_TELEPORT (2) : Train passing will immediately teleport to "target".
- PC_FIREONCE (4) : Only fire its target (message) once.
TRIVIA
This entity was introduced in Quake (1996).