Nuclide
Software Development Kit for id Tech
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Classes | |
class | NSPhysicsEntity |
This entity class represents physically-simulated entities. More... | |
Macros | |
#define | NSPhysics_Log(...) _NSPhysics_Log(sprintf(__VA_ARGS__)) |
Enumerations | |
enum | { PHYSM_BOX , PHYSM_SPHERE , PHYSM_CAPSULE , PHYSM_TRIMESH , PHYSM_CYLINDER } |
Functions | |
void | _NSPhysics_Log (string msg) |
Variables | |
var bool | autocvar_phys_developer = false |
var float | autocvar_phys_pushscale = 1.0f |
var float | autocvar_phys_impactforcescale = 100.0f |
var bool | autocvar_r_showPhysicsInfo = false |
float | damp_linear |
float | damp_angular |
float | jointgroup |
enumflags | |
noref bool | isPhysics |
#define NSPhysics_Log | ( | ... | ) | _NSPhysics_Log(sprintf(__VA_ARGS__)) |
var bool autocvar_phys_developer = false |
var float autocvar_phys_impactforcescale = 100.0f |
var float autocvar_phys_pushscale = 1.0f |
var bool autocvar_r_showPhysicsInfo = false |
float damp_angular |
float damp_linear |
typedef enumflags |
float jointgroup |