Nuclide
Software Development Kit for id Tech
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Classes | |
struct | fb_header |
Data holding a FoxBot Waypoint File Header. More... | |
struct | pb_header |
Data holding a PODBot Waypoint File Header. More... | |
Macros | |
#define | FBFL_TEAM1 0x00000001 |
#define | FBFL_TEAM2 0x00000002 |
#define | FBFL_TEAMSPECIFIC 0x00000004 |
#define | FBFL_CROUCH 0x00000008 |
#define | FBFL_LADDER 0x00000010 |
#define | FBFL_LIFT 0x00000020 |
#define | FBFL_WALK 0x00000040 |
#define | FBFL_HEALTH 0x00000080 |
#define | FBFL_ARMOR 0x00000100 |
#define | FBFL_AMMO 0x00000200 |
#define | FBFL_SNIPER 0x00000400 |
#define | FBFL_GOALITEM 0x00000800 |
#define | FBFL_GOAL 0x00001000 |
#define | FBFL_SENTRY 0x00002000 |
#define | FBFL_AIMING 0x00004000 |
#define | FBFL_JUMP 0x00008000 |
#define | FBFL_DETPACKSEAL 0x00010000 |
#define | FBFL_PATHCHECK 0x00020000 |
#define | FBFL_UNUSED1 0x00040000 |
#define | FBFL_UNUSED2 0x00080000 |
#define | FBFL_UNUSED3 0x00100000 |
#define | FBFL_UNUSED4 0x00200000 |
#define | FBFL_UNUSED5 0x00400000 |
#define | ITEM_UNUSED6 0x00800000 |
#define | FBFL_PIPETRAP 0x01000000 |
#define | FBFL_DETPACKCLEAR 0x02000000 |
#define | FBFL_TELEENTER 0x04000000 |
#define | FBFL_CONCJUMP 0x08000000 |
#define | FBFL_SENTRY_180 0x10000000 |
#define | FBFL_DEFEND 0x20000000 |
#define | FBFL_TELEEXIT 0x40000000 |
#define | FBFL_DELETED 0x80000000 |
#define | PBFL_USEBUTTON 0x00000001i |
#define | PBFL_ELEVATOR 0x00000002i |
#define | PBFL_CROUCH 0x00000004i |
#define | PBFL_CROSSING 0x00000008i |
#define | PBFL_GOAL 0x00000010i |
#define | PBFL_LADDER 0x00000020i |
#define | PBFL_RESCUE 0x00000040i |
#define | PBFL_CAMP 0x00000080i |
Functions | |
bool | Way_ReadFBFile (string strFile, bool flush) |
bool | Way_ReadPBFile (string strFile, bool flush) |
bool | Way_ReadJumbotFile (string strFile, bool flush) |
#define FBFL_AIMING 0x00004000 |
#define FBFL_AMMO 0x00000200 |
#define FBFL_ARMOR 0x00000100 |
#define FBFL_CONCJUMP 0x08000000 |
#define FBFL_CROUCH 0x00000008 |
#define FBFL_DEFEND 0x20000000 |
#define FBFL_DELETED 0x80000000 |
#define FBFL_DETPACKCLEAR 0x02000000 |
#define FBFL_DETPACKSEAL 0x00010000 |
#define FBFL_GOAL 0x00001000 |
#define FBFL_GOALITEM 0x00000800 |
#define FBFL_HEALTH 0x00000080 |
#define FBFL_JUMP 0x00008000 |
#define FBFL_LADDER 0x00000010 |
#define FBFL_LIFT 0x00000020 |
#define FBFL_PATHCHECK 0x00020000 |
#define FBFL_PIPETRAP 0x01000000 |
#define FBFL_SENTRY 0x00002000 |
#define FBFL_SENTRY_180 0x10000000 |
#define FBFL_SNIPER 0x00000400 |
#define FBFL_TEAM1 0x00000001 |
#define FBFL_TEAM2 0x00000002 |
#define FBFL_TEAMSPECIFIC 0x00000004 |
#define FBFL_TELEENTER 0x04000000 |
#define FBFL_TELEEXIT 0x40000000 |
#define FBFL_UNUSED1 0x00040000 |
#define FBFL_UNUSED2 0x00080000 |
#define FBFL_UNUSED3 0x00100000 |
#define FBFL_UNUSED4 0x00200000 |
#define FBFL_UNUSED5 0x00400000 |
#define FBFL_WALK 0x00000040 |
#define ITEM_UNUSED6 0x00800000 |
#define PBFL_CAMP 0x00000080i |
#define PBFL_CROSSING 0x00000008i |
#define PBFL_CROUCH 0x00000004i |
#define PBFL_ELEVATOR 0x00000002i |
#define PBFL_GOAL 0x00000010i |
#define PBFL_LADDER 0x00000020i |
#define PBFL_RESCUE 0x00000040i |
#define PBFL_USEBUTTON 0x00000001i |