Nuclide
Software Development Kit for id Tech
button_target.qc File Reference

Classes

class  button_target
 Server-Entity: Non-Moving Button. More...
 

Variables

typedef enumflags
 Spawnflags that button_target supports. More...
 

Variable Documentation

◆ enumflags

typedef enumflags
Initial value:
{
BUTTA_USE,
BUTTA_TEXON
} sf_button_target_t

Spawnflags that button_target supports.

Button has to be used by a player to trigger, instead of being shot. Button texture starts in the ON state.