Nuclide
Software Development Kit for id Technology
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- m -
m_bIsImage :
VGUIMenuTitle
m_coneMaterial :
point_spotlight
m_flareMaterial :
point_spotlight
m_flBeamHalfwidth :
point_spotlight
m_flBeamTrace :
point_spotlight
m_flCost :
node_t::neighbour_s
m_flDampening :
surfaceData_t
m_flDensity :
surfaceData_t
m_flElasticity :
surfaceData_t
m_flFadeIn :
hudText_t
,
titles_s
m_flFadeOut :
hudText_t
,
titles_s
m_flFriction :
surfaceData_t
m_flFXTime :
hudText_t
,
titles_s
m_flHoldTime :
hudText_t
,
titles_s
m_flJumpFactor :
surfaceData_t
m_flLength :
sound_t
m_flMaterial :
surfaceData_t
m_flMaxSpeedFactor :
surfaceData_t
m_flPitch :
sound_t
m_flPosX :
hudText_t
,
titles_s
m_flPosY :
hudText_t
,
titles_s
m_flProgsID :
plugin_t
m_flRadius :
node_t
m_flThickness :
surfaceData_t
m_flTime :
hudText_t
m_fSocket :
tcpinfo_t
m_fxBulletImpact :
surfaceData_t
m_fxBulletImpactID :
surfaceData_t
m_hover :
VGUIMenuTitle
m_iAchieved :
achievement_t
m_iBufferLines :
tcpinfo_t
m_iEffect :
hudText_t
,
titles_s
m_iFlags :
node_t::neighbour_s
m_iID :
achievement_t
m_imagePath :
VGUIMenuTitle
m_imagePathHover :
VGUIMenuTitle
m_iMax :
ammoInfo_t
m_iNode :
node_t::neighbour_s
m_iReady :
ircroom_t
m_iState :
tcpinfo_t
m_iStatus :
ircroom_t
m_numNeighbours :
node_t
m_pNeighbour :
node_t
m_sndBreak :
surfaceData_t
m_sndBulletImpact :
surfaceData_t
m_sndImpactHard :
surfaceData_t
m_sndImpactSoft :
surfaceData_t
m_sndRoll :
surfaceData_t
m_sndScrapeRough :
surfaceData_t
m_sndScrapeSoft :
surfaceData_t
m_sndShake :
surfaceData_t
m_sndStepLeft :
surfaceData_t
m_sndStepRight :
surfaceData_t
m_sndStrain :
surfaceData_t
m_strBase :
surfaceData_t
m_strBuffer :
tcpinfo_t
m_strChannel :
ircroom_t
m_strDescription :
achievement_t
m_strExtra :
botScript_t
m_strID :
sentences_t
m_strMaterial :
achievement_t
m_strMessage :
hudText_t
,
titles_s
m_strName :
achievement_t
,
ammoInfo_t
,
botScript_t
,
savegame_t
,
titles_s
m_strNetName :
botScript_t
m_strNick :
ircroom_t
m_strPath :
plugin_t
m_strPic :
savegame_t
m_strSamples :
sentences_t
m_strSnd :
sound_t
m_strTitle :
ammoInfo_t
m_strTopic :
ircroom_t
m_vecBeamEnd :
point_spotlight
m_vecColor1 :
hudText_t
,
titles_s
m_vecColor2 :
hudText_t
,
titles_s
m_vecOrigin :
node_t
mapname1 :
fb_header
,
pb_header
mapname2 :
fb_header
,
pb_header
mapname3 :
fb_header
,
pb_header
mapname4 :
fb_header
,
pb_header
mapname5 :
fb_header
,
pb_header
mapname6 :
fb_header
,
pb_header
mapname7 :
fb_header
,
pb_header
mapname8 :
fb_header
,
pb_header
mass :
propdata_solids_t
,
propdata_t
matclass :
hlmaterials_lut
materials :
decalGroup_t
member :
vgui_input_scene_t
members :
decalGroup_t
menumap :
gameEntry_t
minversion :
gameEntry_t
modelindex :
breakModel_t
mpentity :
gameEntry_t
2009-2024 (C) Nuclide is a project by
Vera Visions, L.L.C.
and is available under the
ISC License
.