Nuclide
Software Development Kit for id Tech
prop_physics_multiplayer Class Reference

Shared-Entity: Physics Prop (Networked) More...

Inheritance diagram for prop_physics_multiplayer:
NSPhysicsEntity

Detailed Description

Shared-Entity: Physics Prop (Networked)

QUAKED prop_physics_multiplayer (1 0 0) (-16 -16 -16) (16 16 16) PRPPHYS_ASLEEP

OVERVIEW

Physics prop that is optimised for netplay. It either pushes the player away, or gets pushed away by the player. The simulation can take place on either client or server.

KEYS

  • "targetname" : Name
  • "physicsmode" : Which type of push/simulation model to use. See notes.

NOTES

'physicsmode' can be one of three things:

  1. push player away
  2. get pushed (server-side)
  3. get pushed (client-side)

TRIVIA

This entity was introduced in Half-Life 2 (2004).


The documentation for this class was generated from the following file: