Nuclide
Software Development Kit for id Tech
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EDEFTWEAK_CONTAINS :
entityDef.h
EDEFTWEAK_EQ :
entityDef.h
EDEFTWEAK_GT :
entityDef.h
EDEFTWEAK_LT :
entityDef.h
EDEFTWEAK_NOT :
entityDef.h
EF_ADDITIVE :
effects.h
EF_BLUE :
effects.h
EF_BRIGHTFIELD :
effects.h
EF_BRIGHTLIGHT :
effects.h
EF_DIMLIGHT :
effects.h
EF_FULLBRIGHT :
effects.h
EF_GREEN :
effects.h
EF_MUZZLEFLASH :
effects.h
EF_NODEPTHTEST :
effects.h
EF_NODRAW :
effects.h
EF_NOSHADOW :
effects.h
EF_ONFIRE :
effects.h
EF_RED :
effects.h
EF_UNUSED1 :
effects.h
EF_UNUSED10 :
effects.h
EF_UNUSED11 :
effects.h
EF_UNUSED2 :
effects.h
EF_UNUSED3 :
effects.h
EF_UNUSED4 :
effects.h
EF_UNUSED5 :
effects.h
EF_UNUSED6 :
effects.h
EF_UNUSED7 :
effects.h
EF_UNUSED8 :
effects.h
EF_UNUSED9 :
effects.h
ENT_AMBIENTSOUND :
entities.h
ENT_BEAM :
entities.h
ENT_BUBBLES :
entities.h
ENT_CASCADELIGHT :
entities.h
ENT_CONVEYOR :
entities.h
ENT_DECAL :
entities.h
ENT_DLIGHT :
entities.h
ENT_ENTITY :
entities.h
ENT_ENTITYPROJECTILE :
entities.h
ENT_ENTITYRENDERABLE :
entities.h
ENT_FOG :
entities.h
ENT_FOGCONTROLLER :
entities.h
ENT_FUNNEL :
entities.h
ENT_GLOW :
entities.h
ENT_INSTRUCTOR :
entities.h
ENT_ITEM :
entities.h
ENT_LASER :
entities.h
ENT_MONITOR :
entities.h
ENT_MONSTER :
entities.h
ENT_NONE :
entities.h
ENT_OLDCAMERA :
entities.h
ENT_PARTSYSTEM :
entities.h
ENT_PHYSICS :
entities.h
ENT_PHYSROPE :
entities.h
ENT_PLAYER :
entities.h
ENT_PMOVEVARS :
entities.h
ENT_PORTAL :
entities.h
ENT_PROJECTEDTEXTURE :
entities.h
ENT_PROPROPE :
entities.h
ENT_PUSH :
entities.h
ENT_SEPARATOR :
entities.h
ENT_SMOKER :
entities.h
ENT_SOUNDSCAPE :
entities.h
ENT_SPEAKER :
entities.h
ENT_SPECTATOR :
entities.h
ENT_SPOTLIGHT :
entities.h
ENT_SPRAY :
entities.h
ENT_SPRITE :
entities.h
ENT_STEAM :
entities.h
ENT_SURFPROP :
entities.h
ENT_TALKMONSTER :
entities.h
ENT_TRACKTRAIN :
entities.h
ENT_VEH_4WHEEL :
entities.h
ENT_VEH_BRUSH :
entities.h
ENT_VEH_TANKMORTAR :
entities.h
ENT_VEHICLE :
entities.h
ENT_WAYPOINT :
entities.h
ENT_WEAPON :
entities.h
ENVEXPLO_GENERICDAMAGE :
env_explosion.qc
ENVEXPLO_NODAMAGE :
env_explosion.qc
ENVEXPLO_NOSOUND :
env_explosion.qc
ENVEXPLO_NOTUNDERWATER :
env_explosion.qc
ENVEXPLO_REPEATABLE :
env_explosion.qc
EV_ACHIEVEMENT :
events.h
EV_ANGLE :
events.h
EV_BEAMCYLINDER :
events.h
EV_BLOOD :
events.h
EV_BREAKMODEL :
events.h
EV_BREAKMODELDATA :
events.h
EV_CAMERATRIGGER :
events.h
EV_CHAT :
events.h
EV_CHAT_TEAM :
events.h
EV_CHAT_VOX :
events.h
EV_CLEARDECALS :
events.h
EV_DAMAGE :
events.h
EV_DECALGROUP :
events.h
EV_ENTITYEVENT :
events.h
EV_EXPLOSION :
events.h
EV_FADE :
events.h
EV_GIBHUMAN :
events.h
EV_HITNOTIFY :
events.h
EV_HUDHINT :
events.h
EV_IMPACT :
events.h
EV_INTERMISSION :
events.h
EV_MESSAGE :
events.h
EV_MODELGIB :
events.h
EV_MUSICLOOP :
events.h
EV_MUSICTRACK :
events.h
EV_MUZZLEFLASH :
events.h
EV_OBITUARY :
events.h
EV_OLDREMOVEME :
events.h
EV_SENTENCE :
events.h
EV_SEPARATOR :
events.h
EV_SHAKE :
events.h
EV_SPARK :
events.h
EV_SPEAK :
events.h
EV_SPRITE :
events.h
EV_SURFIMPACT :
events.h
EV_SURFIMPACTID :
events.h
EV_TEXT :
events.h
EV_TEXT_STRING :
events.h
EV_TRACEDEBUG :
events.h
EV_VIEWMODEL :
events.h
EV_WEAPON_DRAW :
events.h
EV_WEAPON_PICKUP :
events.h
EV_WEAPON_PRIMARYATTACK :
events.h
EV_WEAPON_RELOAD :
events.h
EV_WEAPON_SECONDARYATTACK :
events.h
EYESCANNER_FRAMEGROUP_CLOSED :
item_eyescanner.qc
EYESCANNER_FRAMEGROUP_EXTEND :
item_eyescanner.qc
EYESCANNER_FRAMEGROUP_OPEN :
item_eyescanner.qc
EYESCANNER_FRAMEGROUP_RETRACT :
item_eyescanner.qc
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