Nuclide
Software Development Kit for id Tech
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x
- a -
aistate_t :
info_hint.qc
allianceState_t :
NSMonster.h
- b -
bodyType_t :
hitmesh.h
botInfo_t :
botinfo.h
botpersonality_t :
NSBot.h
botskill_t :
cvars.h
botstate_t :
NSBot.h
- c -
constraint_t :
NSPhysicsConstraint.h
- d -
damageType_t :
damage.h
drawflag_t :
font.h
- e -
effects_t :
effects.h
entupdate_t :
entities.h
- g -
gameInfo_t :
gamelibrary.h
gi_type :
gamelibrary.h
globalstate_t :
NSTrigger.h
- h -
hinttype_t :
info_hint.qc
- i -
ignorefacing_t :
info_hint.qc
impactType_t :
materials.qc
- l -
logLevel_t :
global.h
- m -
mapType_t :
maplibrary.h
materialType_t :
materials.h
,
materials.qc
momentary_state_t :
momentarybase.qc
monster_activity_t :
NSMonster.h
monsterState_t :
NSMonster.h
movementStance_t :
defs.h
movementState_t :
NSMonster.h
moverState_t :
NSMoverEntity.h
moverType_t :
NSMoverEntity.h
musicstyle_t :
music.h
- n -
NSClientSpectatorMode_t :
NSClientSpectator.h
nsweapon_event_t :
NSWeapon.h
nsweapon_state_t :
NSWeapon.h
- p -
packageType_t :
defs.h
platform :
platform.h
propinfo_t :
propdata.h
pushSize_t :
func_pushable.qc
- r -
renderfx_t :
NSRenderableEntity.h
rendermode_t :
NSRenderableEntity.h
richpresence_t :
richpresence.qc
- s -
searchFlags_t :
global.h
sequenceState_t :
NSMonster.h
sodaskin_t :
env_beverage.qc
surfinfo_t :
surfaceproperties.h
- t -
tcpstate_t :
tcp.h
triggerCondition_t :
NSMonster.h
triggermode_t :
NSTrigger.h
- u -
updateAction_t :
updates.h
updaterStatus_t :
updates.h
updateState_t :
updates.h
updateType_t :
updates.h
- v -
VGUIBorderStyle_t :
ui_theme.qc
VGUIDrawState_t :
ui_theme.qc
viewmode_t :
NSView.h
- w -
waterlevel_t :
pmove.h
weapontype_t :
NSNavAI.h
- x -
xrinput_t :
NSXRInput.h
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