Nuclide
Software Development Kit for id Tech
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- b -
BODY_ARMLEFT :
hitmesh.h
BODY_ARMRIGHT :
hitmesh.h
BODY_CHEST :
hitmesh.h
BODY_DEFAULT :
hitmesh.h
BODY_HEAD :
hitmesh.h
BODY_LEGLEFT :
hitmesh.h
BODY_LEGRIGHT :
hitmesh.h
BODY_STOMACH :
hitmesh.h
BOT_PERSONALITY_AGRESSIVE :
NSBot.h
BOT_PERSONALITY_DEFENSIVE :
NSBot.h
BOT_PERSONALITY_NORMAL :
NSBot.h
BOT_STATE_ATTACKING :
NSBot.h
BOT_STATE_DEFENDING :
NSBot.h
BOT_STATE_FLEEING :
NSBot.h
BOT_STATE_IDLE :
NSBot.h
BOT_STATE_PATROLLING :
NSBot.h
BOTINFO_AMMO :
botinfo.h
BOTINFO_ARMOR :
botinfo.h
BOTINFO_END :
botinfo.h
BOTINFO_HEALTH :
botinfo.h
BOTINFO_NONE :
botinfo.h
BOTINFO_SPAWNPOINT :
botinfo.h
BOTINFO_TEAM_GOALCAPTURE :
botinfo.h
BOTINFO_TEAM_GOALITEM :
botinfo.h
BOTINFO_WEAPON :
botinfo.h
BOTSKILL_EASY :
cvars.h
BOTSKILL_HARD :
cvars.h
BOTSKILL_MEDIUM :
cvars.h
BREAKMT_CINDER :
func_breakable.qc
BREAKMT_COMPUTER :
func_breakable.qc
BREAKMT_FLESH :
func_breakable.qc
BREAKMT_GLASS :
func_breakable.qc
BREAKMT_GLASS_UNBREAKABLE :
func_breakable.qc
BREAKMT_METAL :
func_breakable.qc
BREAKMT_NONE :
func_breakable.qc
BREAKMT_ROCK :
func_breakable.qc
BREAKMT_TILE :
func_breakable.qc
BREAKMT_WOOD :
func_breakable.qc
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