Nuclide
Software Development Kit for id Tech
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Tasked with managing overview/radar type widgets. More...
#include <NSRadar.h>
Public Member Functions | |
void | NSRadar (void) |
nonvirtual NSRadar | InitForCurrentMap (void) |
Init a radar for the map we're currently on. More... | |
nonvirtual NSRadar | InitWithMapname (string) |
Init a radar for a specified map, will automatically choose the best available type. More... | |
nonvirtual NSRadar | InitFromHLTVScript (string) |
Init as Overview from GoldSrc HLTV script file. More... | |
nonvirtual NSRadar | InitFromSourceHLTVScript (string) |
Init as Overview from Source Engine HLTV script file. More... | |
nonvirtual NSRadar | InitWireframe (void) |
Init a wireframe overview. More... | |
nonvirtual NSRadar | InitEmpty (void) |
Init an empty overview. More... | |
nonvirtual void | RenderOverviewPlane (void) |
nonvirtual void | RenderWireframePlane (void) |
nonvirtual void | SetRadarPitch (float) |
virtual void | RenderPlayerIcon (entity) |
virtual void | RenderView (void) |
only does one thing: renderscene() More... | |
virtual void | SetupView (void) |
the only method we we want to call setproperty() More... | |
Tasked with managing overview/radar type widgets.
It's able to load different types of overviews, in addition to none at all.
It's able to load HLTV styled overviews used in GoldSrc and Source.
Init as Overview from GoldSrc HLTV script file.
Init as Overview from Source Engine HLTV script file.
Init a radar for a specified map, will automatically choose the best available type.
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virtual |
only does one thing: renderscene()
Reimplemented from NSView.
the only method we we want to call setproperty()
Reimplemented from NSView.