Nuclide
Software Development Kit for id Tech
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PBFL_CAMP :
way_convert.qc
PBFL_CROSSING :
way_convert.qc
PBFL_CROUCH :
way_convert.qc
PBFL_ELEVATOR :
way_convert.qc
PBFL_GOAL :
way_convert.qc
PBFL_LADDER :
way_convert.qc
PBFL_RESCUE :
way_convert.qc
PBFL_USEBUTTON :
way_convert.qc
PHY_DIVESPEED_LAVA :
player_pmove.qc
PHY_DIVESPEED_SLIME :
player_pmove.qc
PHY_DIVESPEED_WATER :
player_pmove.qc
PHY_FALL_DISTANCE :
player_pmove.qc
PHY_FALLDMG_DISTANCE :
player_pmove.qc
PHY_FALLDMG_MAXDISTANCE :
player_pmove.qc
PHY_FALLDMG_TYPE :
player_pmove.qc
PLAYER_DETECT_RADIUS :
NSTalkMonster.h
PMOVE_ACCELERATE :
pmove.qc
PMOVE_AIRACCELERATE :
pmove.qc
PMOVE_AIRSTEPHEIGHT :
pmove.qc
PMOVE_BACK_SPEED :
pmove.qc
PMOVE_BOXCENTER :
pmove.qc
PMOVE_BOXWIDTH :
pmove.qc
PMOVE_CROUCH_HEIGHT :
pmove.qc
PMOVE_CROUCH_VIEWHEIGHT :
pmove.qc
PMOVE_EDGEFRICTION :
pmove.qc
PMOVE_FORWARD_SPEED :
pmove.qc
PMOVE_FRICTION :
pmove.qc
PMOVE_GRAVITY :
pmove.qc
PMOVE_JUMP_HEIGHT :
pmove.qc
PMOVE_NOCLIPACCELERATE :
pmove.qc
PMOVE_NOCLIPSPEED :
pmove.qc
PMOVE_NORMAL_HEIGHT :
pmove.qc
PMOVE_NORMAL_VIEWHEIGHT :
pmove.qc
PMOVE_PRONE_HEIGHT :
pmove.qc
PMOVE_PRONE_VIEWHEIGHT :
pmove.qc
PMOVE_SIDE_SPEED :
pmove.qc
PMOVE_STAMINA :
pmove.qc
PMOVE_STAMINARATE :
pmove.qc
PMOVE_STAMINATHRESHOLD :
pmove.qc
PMOVE_STEP_CROUCHSPEED :
pmove.qc
PMOVE_STEP_PRONESPEED :
pmove.qc
PMOVE_STEP_RUNSPEED :
pmove.qc
PMOVE_STEP_WALKSPEED :
pmove.qc
PMOVE_STEPHEIGHT :
pmove.qc
PMOVE_STOPSPEED :
pmove.qc
PMOVE_WATERACCELERATE :
pmove.qc
PMOVE_WATERJUMP_HEIGHT :
pmove.qc
PMOVEVARS_UPDATE :
pmove.qc
PORTAL_MAXS :
NSPortal.qc
PORTAL_MINS :
NSPortal.qc
PREDICTED_BOOL :
defs.h
PREDICTED_ENT :
defs.h
PREDICTED_FLOAT :
defs.h
PREDICTED_FLOAT_N :
defs.h
PREDICTED_INT :
defs.h
PREDICTED_INT_N :
defs.h
PREDICTED_STRING :
defs.h
PREDICTED_STRING_N :
defs.h
PREDICTED_VECTOR :
defs.h
PREDICTED_VECTOR_N :
defs.h
PRINT_CHAT :
defs.h
PRINT_HIGH :
defs.h
PRINT_LOW :
defs.h
PRINT_MEDIUM :
defs.h
printf :
global.h
PRINTFLAG :
defs.h
PROPDATA_MAX :
propdata.qc
PRPDRFL_LOCKED :
prop_door_rotating.qc
PRPDRFL_NOALERT :
prop_door_rotating.qc
PRPDRFL_NOUSE :
prop_door_rotating.qc
PRPDRFL_OPEN :
prop_door_rotating.qc
PRPDRFL_SILENT :
prop_door_rotating.qc
PRPDRFL_USECLOSES :
prop_door_rotating.qc
PRPDYN_NONSOLID :
prop_dynamic.qc
PSFL_STARTACTIVE :
info_particle_system.qc
PUSH_SIZE_BIG_MAX :
func_pushable.qc
PUSH_SIZE_BIG_MIN :
func_pushable.qc
PUSH_SIZE_DUCKING_MAX :
func_pushable.qc
PUSH_SIZE_DUCKING_MIN :
func_pushable.qc
PUSH_SIZE_PLAYER_MAX :
func_pushable.qc
PUSH_SIZE_PLAYER_MIN :
func_pushable.qc
PUSH_SIZE_POINT_MAX :
func_pushable.qc
PUSH_SIZE_POINT_MIN :
func_pushable.qc
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