Nuclide
Software Development Kit for id Tech
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SAVE_DECIMAL :
defs.h
SAVE_FLOAT :
defs.h
SAVE_HEX :
defs.h
SAVE_INTEGER :
defs.h
SAVE_STATE :
defs.h
SAVE_STATE_FIELD :
defs.h
SAVE_STRING :
defs.h
SAVE_VECTOR :
defs.h
SENDENTITY_ANGLE :
defs.h
SENDENTITY_BYTE :
defs.h
SENDENTITY_COLOR :
defs.h
SENDENTITY_COORD :
defs.h
SENDENTITY_ENTITY :
defs.h
SENDENTITY_FLOAT :
defs.h
SENDENTITY_INT :
defs.h
SENDENTITY_MODELINDEX :
defs.h
SENDENTITY_SHORT :
defs.h
SENDENTITY_STRING :
defs.h
SF_CONVEYOR_NOTSOLID :
func_conveyor.qc
SF_CONVEYOR_VISUAL :
func_conveyor.qc
SF_DOOR_SILENT :
func_door_rotating.qc
SF_GUNTARGET_ON :
func_guntarget.qc
SF_HURT_FIREONPLAYER :
trigger_hurt.qc
SF_HURT_NOPLAYERS :
trigger_hurt.qc
SF_HURT_OFF :
trigger_hurt.qc
SF_HURT_ONCE :
trigger_hurt.qc
SF_HURT_TOUCHPLAYER :
trigger_hurt.qc
SHAKE_PITCH_DEGREES :
shake.qc
SHAKE_PITCH_HERTZ :
shake.qc
SHAKE_ROLL_DEGREES :
shake.qc
SHAKE_ROLL_HERTZ :
shake.qc
SHAKE_YAW_DEGREES :
shake.qc
SHAKE_YAW_HERTZ :
shake.qc
SndEntLog :
sound.h
SndLog :
sound.h
SOLID_PORTAL :
NSPortal.h
SOUNDSHADER_MAX :
sound.qc
SSFL_LEAVECORPSE :
scripted_sequence.qc
SSFL_NOINTERRUPT :
scripted_sequence.qc
SSFL_NOSCRIPTMOVE :
scripted_sequence.qc
SSFL_OVERRIDEAI :
scripted_sequence.qc
SSFL_REPEATABLE :
scripted_sequence.qc
STRING_SET :
global.h
SURF_ALIEN :
materials.qc
SURF_ALPHASHADOW :
materials.h
,
materials.qc
SURF_BLOODYFLESH :
materials.qc
SURF_COMPUTER :
materials.qc
SURF_CONCRETE :
materials.qc
SURF_DIRT :
materials.qc
SURF_DUST :
materials.h
,
materials.qc
SURF_FOLIAGE :
materials.qc
SURF_GLASS :
materials.qc
SURF_GRATE :
materials.qc
SURF_HINT :
materials.h
,
materials.qc
SURF_LADDER :
materials.h
,
materials.qc
SURF_LEAKSTEAM :
materials.qc
SURF_LEAKWATER :
materials.qc
SURF_LIGHTFILTER :
materials.h
,
materials.qc
SURF_MASK :
materials.qc
SURF_METAL :
materials.qc
SURF_METALSTEPS :
materials.h
,
materials.qc
SURF_NODAMAGE :
materials.qc
,
materials.h
SURF_NODLIGHT :
materials.h
,
materials.qc
SURF_NODRAW :
materials.h
,
materials.qc
SURF_NOIMPACT :
materials.h
,
materials.qc
SURF_NOLIGHTMAP :
materials.h
,
materials.qc
SURF_NOMARKS :
materials.h
,
materials.qc
SURF_NONSOLID :
materials.qc
,
materials.h
SURF_NOSTEPS :
materials.h
,
materials.qc
SURF_PENETRATE :
materials.qc
SURF_POINTLIGHT :
materials.h
,
materials.qc
SURF_Q3FLESH :
materials.h
,
materials.qc
SURF_RESERVED1 :
materials.qc
SURF_RESERVED2 :
materials.qc
SURF_RESERVED3 :
materials.qc
SURF_RESERVED4 :
materials.qc
SURF_RESERVED5 :
materials.qc
SURF_RESERVED6 :
materials.qc
SURF_SAND :
materials.qc
SURF_SKIP :
materials.h
,
materials.qc
SURF_SKY :
materials.h
,
materials.qc
SURF_SLICK :
materials.h
,
materials.qc
SURF_SLOSH :
materials.qc
SURF_SNOW :
materials.qc
SURF_TILE :
materials.qc
SURF_VENT :
materials.qc
SURF_WOOD :
materials.qc
2009-2024 (C) Nuclide is a project by
Vera Visions, L.L.C.
and is available under the
ISC License
.