Nuclide
Software Development Kit for id Tech
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- m -
m_activeWeapon :
NSNavAI.h
m_bCommandMenu :
defs.h
m_bInterfaceFocused :
defs.h
m_bMoveForward :
defs.h
m_bSpecInput :
defs.h
m_dForceStance :
defs.h
m_eMuzzleflash :
defs.h
m_eMuzzleflashL :
defs.h
m_ePlayer :
defs.h
m_eViewModel :
defs.h
m_eViewModelL :
defs.h
m_firstWeapon :
NSNavAI.h
m_flCameraTime :
defs.h
m_flCenterprintAlpha :
defs.h
m_flCenterprintTime :
defs.h
m_flDamageAlpha :
defs.h
m_flEventFrame :
defs.h
m_flEventMdl :
defs.h
m_flEventTime :
defs.h
m_flFadeAlpha :
defs.h
m_flFadeDuration :
defs.h
m_flFadeHold :
defs.h
m_flFadeMaxAlpha :
defs.h
m_flFadeStyle :
defs.h
m_flFadeTime :
defs.h
m_flHUDWeaponSelectTime :
defs.h
m_flInputBlockTime :
defs.h
m_flLeaning :
defs.h
m_flPredictedFlags :
defs.h
m_flPrintTime :
defs.h
m_flShakeAmp :
defs.h
m_flShakeDuration :
defs.h
m_flShakeFreq :
defs.h
m_flShakeTime :
defs.h
m_flSprintLerp :
defs.h
m_flVehTransition :
defs.h
m_flZoomTime :
defs.h
m_iAlliance :
NSMonster.h
m_iCenterprintLines :
defs.h
m_iDamageFlags :
defs.h
m_iEventWeapon :
defs.h
m_iFadeActive :
defs.h
m_iHUDWeaponSelected :
defs.h
m_iInputAttack :
defs.h
m_iInputAttack2 :
defs.h
m_iInputDuck :
defs.h
m_iInputJump :
defs.h
m_iInputProne :
defs.h
m_iInputReload :
defs.h
m_iInputSprint :
defs.h
m_iInputUse :
defs.h
m_iLastWeapon :
defs.h
m_iLeanDir :
defs.h
m_iOldWeapon :
defs.h
m_iPrintLines :
defs.h
m_iSaturnMenu :
defs.h
m_iScoresVisible :
defs.h
m_iSelectedWeapon :
defs.h
m_iSprinting :
defs.h
m_itemList :
NSNavAI.h
m_iVMBones :
defs.h
m_iVMBonesL :
defs.h
m_iZoomed :
defs.h
m_nextWeapon :
NSWeapon.h
m_prevWeapon :
NSWeapon.h
m_strCenterprintBuffer :
defs.h
m_strPrintBuffer :
defs.h
m_vecCameraAngle :
defs.h
m_vecCameraOrigin :
defs.h
m_vecDamagePos :
defs.h
m_vecFadeColor :
defs.h
m_vecLag :
defs.h
m_vecPredictedOrigin :
defs.h
m_vecPredictedOriginOld :
defs.h
m_vecPredictedVelocity :
defs.h
m_vecVehEntry :
defs.h
map_blacklist :
maplibrary.qc
map_blacklist_count :
maplibrary.qc
MASK_GLOWS :
defs.h
mass :
NSPhysicsEntity.qc
mat_fade_modulate :
fade.qc
material :
defs.h
materials_file :
materials.qc
max_angular :
NSPhysicsConstraint.qc
,
NSPhysicsEntity.qc
maxs :
ui_3dview.qc
maxspeed :
pmove.h
,
sound.h
MetersToInches :
NSPhysicsEntity.qc
mins :
ui_3dview.qc
model :
ui_3dview.qc
modelindex2 :
defs.h
modelindex3 :
defs.h
modelindex4 :
defs.h
motd :
api_func.h
mouse_pos :
defs.h
movedir :
NSPhysicsConstraint.qc
2009-2024 (C) Nuclide is a project by
Vera Visions, L.L.C.
and is available under the
ISC License
.