Nuclide
Software Development Kit for id Tech
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- g -
g_ambientsound :
env_soundscape.qc
g_botalert_timer :
combat.qc
g_bots :
profiles.h
g_botScriptCount :
profiles.h
g_breakmodel :
propdata.h
g_breakmodel_count :
propdata.h
g_breakmodel_end :
propdata.h
g_chatbuffer :
chat.qc
g_chatbuffer_final :
chat.qc
g_chatlines :
chat.qc
g_chatpos :
chat.qc
g_chattime :
chat.qc
g_cheats :
defs.h
g_client_world_loaded :
defs.h
g_constIndex :
cloader.qc
g_curPropData :
propdata.h
g_dCubeSize :
env_cubemap.qc
g_decal_shader :
NSDecal.qc
g_decalgroup :
decalgroups.qc
g_decals :
NSDecal.qc
g_detail_debug :
detailtex.qc
g_detail_shader :
detailtex.qc
g_dlight_cached :
defs.h
g_dmg_eAttacker :
defs.h
g_dmg_eTarget :
defs.h
g_dmg_iDamage :
defs.h
g_dmg_iFlags :
defs.h
g_dmg_iHitBody :
defs.h
g_dmg_iWeapon :
defs.h
g_dmg_vecLocation :
defs.h
g_eCubeCycle :
env_cubemap.qc
g_entOldScape :
env_soundscape.qc
g_ents_initialized :
defs.h
g_entSoundScape :
env_soundscape.qc
g_flRenderTargetFOV :
func_monitor.qc
g_flVoteTime :
vote.h
g_fntChat :
chat.qc
g_fntDefault :
ui.qc
g_focus :
defs.h
g_grMode :
NSGameRules.h
g_hashbreakmodel :
propdata.h
g_hashConstants :
cloader.h
g_hashdecalgroup :
decalgroups.qc
g_hashMaterials :
materials.qc
g_hashpropdata :
propdata.h
g_hashsentences :
sentences.h
g_hashsounds :
sound.h
g_hashsurfdata :
surfaceproperties.h
g_hlmaterial_entries :
materials.qc
g_hlmlut :
materials.qc
g_hlmlut_count :
materials.qc
g_hudmins :
defs.h
g_hudres :
defs.h
g_iCubeProcess :
env_cubemap.qc
g_iIntermission :
defs.h
g_iModInstallCache :
gamelibrary.qc
g_iModServerLoading :
modserver.h
g_iModServerReqCount :
modserver.h
g_initTime :
global.h
g_iNodes :
nodes.h
g_iRenderTargetActive :
func_monitor.qc
g_iRenderTargetSize :
func_monitor.qc
g_isloading :
defs.h
g_iVoteState :
vote.h
g_landmarkpos :
trigger_changelevel.qc
g_lastDisconnectReason :
error.h
g_lastInitFunc :
global.h
g_mapCProgs :
scripts.qc
g_mapLibrary :
maplibrary.qc
g_mapLibrary_count :
maplibrary.qc
g_materialsAreLegacy :
materials.qc
g_monsteralert_timer :
NSMonster.qc
g_net_debug :
defs.h
g_numplayerslots :
defs.h
g_overview :
defs.h
g_phys_constraintsystems :
phys_constraintsystem.qc
g_platform :
platform.h
g_platform_update_count :
updates.qc
g_plugins_enabled :
plugins.h
g_pmoveVars :
pmove.h
g_pNodes :
nodes.h
g_propdata :
propdata.h
g_propdata_count :
propdata.h
g_respawntimer :
entry.qc
g_richpres :
richpresence.qc
g_richpresence_set :
richpresence.qc
g_scapes :
env_soundscape.qc
g_seats :
defs.h
g_sentences :
sentences.h
,
sentences.qc
g_sentences_count :
sentences.h
,
sentences.qc
g_sentences_samplepath :
sentences.qc
g_shellchromeshader :
defs.h
g_shellchromeshader_cull :
defs.h
g_skypos :
sky_camera.qc
g_skyscale :
sky_camera.qc
g_sounds :
sound.h
g_sounds_count :
sound.h
g_speaker_hlpresets :
speaker.qc
g_specmodes :
NSClientSpectator.h
g_spray_mat_0 :
NSSpraylogo.h
g_spray_mat_1 :
NSSpraylogo.h
g_steamhltracks :
music.h
g_strFogParms :
fog.qc
g_strModInstallCache :
gamelibrary.qc
g_strSkyName :
sky.qc
g_strVoteCmd :
vote.h
g_surfdata :
surfaceproperties.h
g_surfdata_count :
surfaceproperties.h
g_textchannels :
text.h
g_textmenu :
textmenu.h
g_textmenucheck :
textmenu.h
g_textqueue :
text.h
g_textqueue_count :
text.h
g_textqueue_next :
text.h
g_title_null :
titles.qc
g_titles :
titles.qc
g_titles_count :
titles.qc
g_tracedDecal :
NSDecal.h
g_uiDesktop :
vgui.qc
g_vec_null :
global.h
,
math.h
g_vecCubePos :
env_cubemap.qc
g_vecMousePos :
defs.h
g_vecRenderTargetAngles :
func_monitor.qc
g_vecRenderTargetPos :
func_monitor.qc
g_vecSunDir :
defs.h
g_vectorCacheForward :
math_vector.h
g_vectorCacheLast :
math_vector.h
g_vectorCacheRight :
math_vector.h
g_vectorCacheUp :
math_vector.h
g_vguiWidgetCount :
ui.qc
g_vidsize :
defs.h
g_view :
NSView.h
g_viewSeats :
NSView.h
g_way1 :
node_edit.qc
g_way2 :
node_edit.qc
g_waymenu_opened :
way.qc
gameinfo_current :
gamelibrary.qc
geomtype :
NSPhysicsEntity.qc
gflags :
defs.h
gotData :
entry.qc
groundentity :
pmove.h
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