Nuclide
Software Development Kit for id Tech
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activator :
NSEntity.h
actor :
api_func.h
aiment :
NSPhysicsConstraint.qc
ammo :
api.h
angles :
ui_3dview.qc
autocvar_ai_debugAlerts :
NSMonster.qc
autocvar_ai_debugLogic :
NSMonster.h
autocvar_ai_debugNav :
NSNavAI.h
autocvar_ai_debugScripts :
scripted_sequence.qc
autocvar_ai_enable :
NSMonster.h
autocvar_ai_runSpeed :
NSMonster.qc
autocvar_ai_walkSpeed :
NSMonster.qc
autocvar_bot_aimless :
cvars.h
autocvar_bot_backspeed :
NSBot.qc
autocvar_bot_crouch :
cvars.h
autocvar_bot_developer :
cvars.h
autocvar_bot_dont_shoot :
cvars.h
autocvar_bot_enable :
cvars.h
autocvar_bot_fastChat :
cvars.h
autocvar_bot_forwardspeed :
NSBot.qc
autocvar_bot_minClients :
cvars.h
autocvar_bot_noChat :
cvars.h
autocvar_bot_pause :
cvars.h
autocvar_bot_prefix :
defs.h
autocvar_bot_prone :
cvars.h
autocvar_bot_sidespeed :
NSBot.qc
autocvar_bot_skill :
cvars.h
autocvar_bot_walk :
cvars.h
autocvar_cg_chatEnabled :
chat.qc
autocvar_cg_damageShake :
event.qc
autocvar_cg_gunX :
view.qc
autocvar_cg_gunY :
view.qc
autocvar_cg_gunZ :
view.qc
autocvar_cg_hudAspect :
defs.h
autocvar_cg_modelBobHeight :
defs.h
autocvar_cg_modelBobHeightSpeed :
defs.h
autocvar_cg_modelSpinPitch :
defs.h
autocvar_cg_modelSpinPitchSpeed :
defs.h
autocvar_cg_modelSpinRoll :
defs.h
autocvar_cg_modelSpinRollSpeed :
defs.h
autocvar_cg_modelSpinSpeed :
defs.h
autocvar_cg_muzzleDLight :
env_muzzleflash.qc
autocvar_cg_muzzleDLightColor :
env_muzzleflash.qc
autocvar_cg_viewmodelFlip :
defs.h
autocvar_cg_viewmodelFov :
defs.h
autocvar_cg_viewmodelLag :
view.qc
autocvar_cg_viewmodelOffset :
defs.h
autocvar_cg_viewmodelPass :
defs.h
autocvar_cg_viewmodelScale :
defs.h
autocvar_cg_viewZSmoothingMax :
NSView.qc
autocvar_cg_viewZSmoothingMin :
NSView.qc
autocvar_cg_viewZSmoothingTime :
NSView.qc
autocvar_cl_backspeed :
NSClientPlayer.qc
autocvar_cl_decals :
NSDecal.qc
autocvar_cl_forwardspeed :
NSClientPlayer.qc
autocvar_cl_musicstyle :
music.h
autocvar_cl_sidespeed :
NSClientPlayer.qc
autocvar_con_color :
defs.h
autocvar_dev_skyscale :
sky_camera.qc
autocvar_dsp_soundscapes :
env_soundscape.qc
autocvar_g_gravity :
pmove.qc
autocvar_g_infiniteAmmo :
NSNavAI.h
autocvar_g_logLevel :
global.h
autocvar_g_logTimestamps :
global.h
autocvar_in_zoomSensitivity :
defs.h
autocvar_logging_enabled :
logging.h
autocvar_menu_forceBGMode :
background.qc
autocvar_motdfile :
motd.h
autocvar_mp_allowvote :
vote.h
autocvar_mp_decals :
NSDecal.qc
autocvar_mp_flashlight :
defs.h
autocvar_mp_td_dmgToKick :
NSGameRules.qc
autocvar_mp_td_dmgToWarn :
NSGameRules.qc
autocvar_nav_linksize :
defs.h
autocvar_nav_radius :
defs.h
autocvar_phys_developer :
NSPhysicsEntity.h
autocvar_phys_impactforcescale :
NSPhysicsEntity.h
autocvar_phys_pushscale :
NSPhysicsEntity.h
autocvar_pm_accelerate :
pmove.qc
autocvar_pm_airaccelerate :
pmove.qc
autocvar_pm_airstepsize :
pmove.qc
autocvar_pm_boxcenter :
pmove.qc
autocvar_pm_boxwidth :
pmove.qc
autocvar_pm_crouchheight :
pmove.qc
autocvar_pm_crouchspeed :
pmove.qc
autocvar_pm_crouchToggle :
defs.h
autocvar_pm_crouchviewheight :
pmove.qc
autocvar_pm_edgefriction :
pmove.qc
autocvar_pm_friction :
pmove.qc
autocvar_pm_gravity :
pmove.qc
autocvar_pm_jumpheight :
pmove.qc
autocvar_pm_maxviewpitch :
pmove.qc
autocvar_pm_minviewpitch :
pmove.qc
autocvar_pm_noclipaccelerate :
pmove.qc
autocvar_pm_noclipspeed :
pmove.qc
autocvar_pm_normalheight :
pmove.qc
autocvar_pm_normalviewheight :
pmove.qc
autocvar_pm_nospeedcap :
pmove.qc
autocvar_pm_proneheight :
pmove.qc
autocvar_pm_pronespeed :
pmove.qc
autocvar_pm_proneviewheight :
pmove.qc
autocvar_pm_runspeed :
pmove.qc
autocvar_pm_stairSmoothing :
defs.h
autocvar_pm_stamina :
pmove.qc
autocvar_pm_staminarate :
pmove.qc
autocvar_pm_staminathreshold :
pmove.qc
autocvar_pm_stepsize :
pmove.qc
autocvar_pm_stopspeed :
pmove.qc
autocvar_pm_thirdPerson :
defs.h
autocvar_pm_walkspeed :
pmove.qc
autocvar_pm_wateraccelerate :
pmove.qc
autocvar_pm_waterjumpheight :
pmove.qc
autocvar_r_drawdecals :
NSDecal.qc
autocvar_r_showDlights :
light_dynamic.qc
autocvar_r_showPhysicsInfo :
NSPhysicsEntity.h
autocvar_r_skipGlows :
env_glow.qc
autocvar_r_skipLensFlares :
env_glow.qc
autocvar_r_skipWorld :
NSView.qc
autocvar_rm_unlit_additive :
NSRenderableEntity.h
autocvar_rm_unlit_texture :
NSRenderableEntity.h
autocvar_rope_debug :
prop_rope.qc
autocvar_rope_fast :
prop_rope.qc
autocvar_rope_maxsegments :
prop_rope.qc
autocvar_rope_sag :
prop_rope.qc
autocvar_rope_swing :
prop_rope.qc
autocvar_s_al_use_reverb :
NSSoundScape.qc
autocvar_s_logLevel :
sound.h
autocvar_sp_decals :
NSDecal.qc
autocvar_sv_friendlyFire :
NSGameRules.qc
autocvar_sv_levelexec :
worldspawn.qc
autocvar_sv_plugins :
plugins.h
autocvar_vehicle_developer :
NSVehicle.h
autocvar_vgui_color :
defs.h
autocvar_xr_roomScale :
xr.h
autocvar_xr_testInputs :
xr.h
autocvar_xr_viewHeight :
xr.h
2009-2024 (C) Nuclide is a project by
Vera Visions, L.L.C.
and is available under the
ISC License
.