Nuclide
Software Development Kit for id Tech
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WAY_ADD() :
way.qc
WAY_AUTOLINK() :
way.qc
Way_Autoload() :
way.qc
WAY_FILE() :
way.qc
WAY_FLAGS() :
way.qc
Way_Init() :
way.qc
WAY_LINK() :
way.qc
WAY_MENU() :
way.qc
WAY_MOVE() :
way.qc
WAY_RADIUS() :
way.qc
Way_ReadFBFile() :
way_convert.h
,
way_convert.qc
Way_ReadJumbotFile() :
way_convert.h
,
way_convert.qc
Way_ReadPBFile() :
way_convert.h
,
way_convert.qc
WAY_REMOVE() :
way.qc
weaponClass() :
mapC_weapons.h
,
NSWeapon.h
,
NSWeapon.qc
weaponClipSize() :
NSWeapon.qc
,
NSWeapon.h
,
mapC_weapons.h
weaponFireTime() :
mapC_weapons.h
,
NSWeapon.h
,
NSWeapon.qc
weaponInventoryType() :
mapC_weapons.h
,
NSWeapon.h
,
NSWeapon.qc
weaponIsSemiAuto() :
mapC_weapons.h
,
NSWeapon.h
,
NSWeapon.qc
weaponMaxAmmo() :
mapC_weapons.h
,
NSWeapon.qc
,
NSWeapon.h
weaponStartAmmo() :
mapC_weapons.h
,
NSWeapon.h
,
NSWeapon.qc
weaponType() :
mapC_weapons.h
,
NSWeapon.h
,
NSWeapon.qc
WorldSpawn_Init() :
worldspawn.qc
WriteEntityEvent() :
defs.h
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