Nuclide
Software Development Kit for id Tech
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physics_supported() :
NSPhysicsEntity.qc
Platform_ConsoleCommand() :
cmd.h
,
cmd.qc
Platform_FileInCurrentGamedir() :
platform.h
Platform_FileInGamedir() :
platform.h
Platform_GetPlatform() :
platform.h
Platform_RegisterCommands() :
cmd.h
,
cmd.qc
PlayerPostThink() :
entry.qc
PlayerPreThink() :
entry.qc
Plugin_Init() :
plugins.h
,
plugins.qc
Plugin_InitEnts() :
plugins.h
,
plugins.qc
Plugin_ParseClientCommand() :
plugins.h
,
plugins.qc
Plugin_PlayerConnect() :
plugins.qc
,
plugins.h
Plugin_PlayerDisconnect() :
plugins.h
,
plugins.qc
Plugin_PlayerEntered() :
plugins.h
,
plugins.qc
Plugin_PlayerObituary() :
plugins.h
,
plugins.qc
Plugin_RunClientCommand() :
plugins.h
,
plugins.qc
Plugin_Shutdown() :
plugins.h
,
plugins.qc
PMove_Init() :
pmove.h
,
pmove.qc
PMove_IsStuck() :
pmove.qc
PMoveCustom_Init() :
pmove.qc
PMoveCustom_RunCrouchPhysics() :
pmove.h
,
pmove_custom.qc
PMoveCustom_RunPlayerPhysics() :
pmove.h
,
pmove_custom.qc
PointMessage_Draw() :
point_message.qc
PointMessage_StringAtPos() :
point_message.qc
PointMessage_Visible() :
point_message.qc
precache_cubemap() :
defs.h
precache_sound() :
defs.h
Predict_EntityUpdate() :
predict.qc
Print_Draw() :
prints.qc
Print_DrawCenterprint() :
prints.qc
Prop_GetInfo() :
propdata.h
,
propdata.qc
PropData_CountLine() :
propdata.qc
PropData_Finish() :
propdata.h
,
propdata.qc
PropData_ForModel() :
propdata.h
,
propdata.qc
PropData_Init() :
propdata.h
,
propdata.qc
PropData_Load() :
propdata.h
,
propdata.qc
PropData_Parse() :
propdata.qc
PropData_ParseField() :
propdata.qc
PropData_ParseLine() :
propdata.qc
PropData_ParsePhyFile() :
propdata.qc
PropData_SetStage() :
propdata.h
,
propdata.qc
PropData_Shutdown() :
propdata.h
,
propdata.qc
pseudorandom() :
defs.h
PutClientInServer() :
entry.qc
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