Nuclide
Software Development Kit for id Tech
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NodeEdit_Cmd() :
node_edit.qc
,
node_edit.h
NodeEdit_DrawDebugInfo() :
node_edit.qc
,
node_edit.h
NodeEdit_FindClosestNode() :
node_edit.h
,
node_edit.qc
NodeEdit_Flush() :
node_edit.h
,
node_edit.qc
NodeEdit_LinkNodes() :
node_edit.h
,
node_edit.qc
NodeEdit_ReadFile() :
node_edit.h
,
node_edit.qc
NodeEdit_SaveFile() :
node_edit.qc
,
node_edit.h
NodeEdit_UnlinkNodes() :
node_edit.h
,
node_edit.qc
Nodes_Available() :
nodes.h
,
nodes.qc
Nodes_Flush() :
nodes.h
,
nodes.qc
Nodes_Init() :
nodes.h
,
nodes.qc
Nodes_PositionOfClosestNode() :
nodes.qc
,
route.h
NSActor_ListInventory() :
NSNavAI.qc
,
NSNavAI.h
NSMonster_AlertEnemyAlliance() :
NSMonster.h
,
NSMonster.qc
NSMonster_FindClosestPlayer() :
NSMonster.h
,
NSMonster.qc
NSPhysicsEntity_Contents() :
NSPhysicsEntity.qc
NSProjectile_SpawnDef() :
NSProjectile.h
,
NSProjectile.qc
NSProjectile_SpawnDefAtPosition() :
NSProjectile.h
,
NSProjectile.qc
NSProjectile_SpawnDefAttachment() :
NSProjectile.h
,
NSProjectile.qc
NSSurfacePropEntity_ReadEntity() :
NSSurfacePropEntity.h
NSTalkMonster_ParseSentence() :
NSTalkMonster.h
NSTalkMonster_ReadEntity() :
NSTalkMonster.h
,
NSTalkMonster.qc
NSWeapon_CanSwitch() :
NSWeapon.qc
NSWeapon_LastWeapon() :
NSWeapon.qc
,
NSWeapon_NSNavAI.h
NSWeapon_NextWeapon() :
NSWeapon.qc
,
NSWeapon_NSNavAI.h
NSWeapon_PrevWeapon() :
NSWeapon.qc
,
NSWeapon_NSNavAI.h
NSWeapon_SelectWeapon() :
NSWeapon.qc
NSWeapon_SortWeaponChain() :
NSWeapon.qc
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