Nuclide
Software Development Kit for id Tech
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Here is a list of all file members with links to the files they belong to:
- b -
baseframe1time :
NSMonster.h
baseframe2 :
NSMonster.h
baseframe2time :
NSMonster.h
baselerpfrac :
NSMonster.h
basesubblend2frac :
NSMonster.h
basesubblendfrac :
NSMonster.h
basevelocity :
defs.h
,
pmove.h
BODY_ARMLEFT :
hitmesh.h
BODY_ARMRIGHT :
hitmesh.h
BODY_CHEST :
hitmesh.h
BODY_DEFAULT :
hitmesh.h
BODY_HEAD :
hitmesh.h
BODY_LEGLEFT :
hitmesh.h
BODY_LEGRIGHT :
hitmesh.h
BODY_STOMACH :
hitmesh.h
bodyType_t :
hitmesh.h
bonecontrol1 :
NSMonster.h
bonecontrol2 :
NSMonster.h
bonecontrol3 :
NSMonster.h
bonecontrol4 :
NSMonster.h
bonecontrol5 :
NSMonster.h
Bot_AddBot_f() :
profiles.qc
Bot_AddQuick() :
cmd.qc
,
NSBot.h
Bot_ExistsInServer() :
profiles.qc
Bot_KickRandom() :
NSBot.qc
Bot_KillAllBots() :
cmd.qc
Bot_ListBotProfiles_f() :
profiles.qc
BOT_PERSONALITY_AGRESSIVE :
NSBot.h
BOT_PERSONALITY_DEFENSIVE :
NSBot.h
BOT_PERSONALITY_NORMAL :
NSBot.h
Bot_PickName() :
cmd.qc
Bot_RandomColormap() :
NSBot.h
Bot_ResetAllBotsGoals() :
cmd.qc
bot_spawner_think() :
NSBot.qc
BOT_STATE_ATTACKING :
NSBot.h
BOT_STATE_DEFENDING :
NSBot.h
BOT_STATE_FLEEING :
NSBot.h
BOT_STATE_IDLE :
NSBot.h
BOT_STATE_PATROLLING :
NSBot.h
BotEntLog :
defs.h
botinfo :
botinfo.h
,
defs.h
BOTINFO_AMMO :
botinfo.h
BOTINFO_ARMOR :
botinfo.h
BOTINFO_END :
botinfo.h
BOTINFO_HEALTH :
botinfo.h
BOTINFO_NONE :
botinfo.h
BOTINFO_SPAWNPOINT :
botinfo.h
botInfo_t :
botinfo.h
BOTINFO_TEAM_GOALCAPTURE :
botinfo.h
BOTINFO_TEAM_GOALITEM :
botinfo.h
BOTINFO_WEAPON :
botinfo.h
BotLib_Alert() :
combat.qc
BotLib_Init() :
NSBot.h
,
NSBot.qc
BotLog :
defs.h
botpersonality_t :
NSBot.h
BotProfile_AddRandom() :
profiles.qc
BotProfile_Init() :
profiles.qc
BOTROUTE_DESTINATION :
NSBot.h
BOTROUTE_END :
NSBot.h
BOTSCRIPT_MAX :
profiles.h
BOTSKILL_EASY :
cvars.h
BOTSKILL_HARD :
cvars.h
BOTSKILL_MEDIUM :
cvars.h
botskill_t :
cvars.h
botstate_t :
NSBot.h
bouncefactor :
NSPhysicsEntity.qc
bouncestop :
NSPhysicsEntity.qc
BreakModel_ParseField() :
propdata.qc
BreakModel_Receive() :
propdata.qc
,
propdata.h
BreakModel_ReceiveClientData() :
propdata.h
,
propdata.qc
BreakModel_SpawnID() :
propdata.h
,
propdata.qc
BREAKMT_CINDER :
func_breakable.qc
BREAKMT_COMPUTER :
func_breakable.qc
BREAKMT_FLESH :
func_breakable.qc
BREAKMT_GLASS :
func_breakable.qc
BREAKMT_GLASS_UNBREAKABLE :
func_breakable.qc
BREAKMT_METAL :
func_breakable.qc
BREAKMT_NONE :
func_breakable.qc
BREAKMT_ROCK :
func_breakable.qc
BREAKMT_TILE :
func_breakable.qc
BREAKMT_WOOD :
func_breakable.qc
BSPVER_HL :
defs.h
BSPVER_PREREL :
defs.h
BSPVER_Q1 :
defs.h
BSPVER_Q2 :
defs.h
BSPVER_Q2W :
defs.h
BSPVER_Q3 :
defs.h
BSPVER_RBSP :
defs.h
BSPVER_RTCW :
defs.h
BUBFL_STARTOFF :
env_bubbles.qc
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