Here is a list of all file members with links to the files they belong to:
- r -
- randomVector() : math.h
- READENTITY_ANGLE : defs.h
- READENTITY_BYTE : defs.h
- READENTITY_COLOR : defs.h
- READENTITY_COORD : defs.h
- READENTITY_ENTITY : defs.h
- READENTITY_ENTNUM : defs.h
- READENTITY_FLOAT : defs.h
- READENTITY_INT : defs.h
- READENTITY_MODELINDEX : defs.h
- READENTITY_PORTAL : NSPortal.h
- READENTITY_SHORT : defs.h
- READENTITY_STRING : defs.h
- real_owner : defs.h
- reflect() : math.h
- remove() : defs.h
- removed : defs.h
- renderflags : ui_3dview.qc
- renderfx_t : NSRenderableEntity.h
- rendermode_t : NSRenderableEntity.h
- RenderTarget_Monitor_Update() : func_monitor.qc
- RFX_CONSTANTGLOW : NSRenderableEntity.h
- RFX_DISTORT : NSRenderableEntity.h
- RFX_FASTBECOMESOLID : NSRenderableEntity.h
- RFX_FASTERSTROBE : NSRenderableEntity.h
- RFX_FASTFADEAWAY : NSRenderableEntity.h
- RFX_FASTFLICKER : NSRenderableEntity.h
- RFX_FASTPULSE : NSRenderableEntity.h
- RFX_FASTSTROBE : NSRenderableEntity.h
- RFX_FASTWIDEPULSE : NSRenderableEntity.h
- RFX_GLOWSHELL : NSRenderableEntity.h
- RFX_GLOWSHELL2 : NSRenderableEntity.h
- RFX_HOLOGRAM : NSRenderableEntity.h
- RFX_NORMAL : NSRenderableEntity.h
- RFX_Q2PULSE : NSRenderableEntity.h
- RFX_SLOWBECOMESOLID : NSRenderableEntity.h
- RFX_SLOWFADEAWAY : NSRenderableEntity.h
- RFX_SLOWFLICKER : NSRenderableEntity.h
- RFX_SLOWPULSE : NSRenderableEntity.h
- RFX_SLOWSTROBE : NSRenderableEntity.h
- RFX_SLOWWIDEPULSE : NSRenderableEntity.h
- RICHPRES_CONNECT : richpresence.qc
- RICHPRES_STATUS : richpresence.qc
- RichPresence_Clear() : richpresence.h, richpresence.qc
- RichPresence_DumpInfo() : richpresence.h, richpresence.qc
- RICHPRESENCE_KEYS : richpresence.qc
- RichPresence_Set() : richpresence.h, richpresence.qc
- richpresence_t : richpresence.qc
- RichPresence_WasSet() : richpresence.qc, richpresence.h
- RM_ADDFRAC : NSRenderableEntity.h
- RM_ADDITIVE : NSRenderableEntity.h
- RM_COLOR : NSRenderableEntity.h
- RM_DONTRENDER : NSRenderableEntity.h
- RM_FULLBRIGHT : NSRenderableEntity.h
- RM_GLOW : NSRenderableEntity.h
- RM_NORMAL : NSRenderableEntity.h
- RM_SOLID : NSRenderableEntity.h
- RM_TEXTURE : NSRenderableEntity.h
- RM_WORLDGLOW : NSRenderableEntity.h
- ROLL_BACK : defs.h
- ropecos() : prop_rope.qc
- rotateAroundPoint() : math.h
- rotatevectorsbyangle() : math.h
- ROTBTNSTATE_CLOSED : func_rot_button.qc
- ROTBTNSTATE_CLOSING : func_rot_button.qc
- ROTBTNSTATE_OPENED : func_rot_button.qc
- ROTBTNSTATE_OPENING : func_rot_button.qc
- Route_GetJumpVelocity() : route.h, defs.h
- Route_GetNodeFlags() : route.h, route.qc
- Route_RoundDistance() : route.h, route.qc
- Route_SelectDestination() : route.qc, defs.h
- Route_SelectFarthest() : route.qc
- Route_SelectNearest() : route.qc
- Route_SelectNearestEnemyTeam() : route.qc
- Route_SelectNearestTeam() : route.qc
- Route_SelectRandom() : route.h, route.qc
- Route_SelectRandomSpot() : route.qc
- RuleC_CallDamage() : scripts.h, scripts.qc
- RuleC_CallFloat() : scripts.h, scripts.qc
- RuleC_CallFrame() : scripts.qc, scripts.h
- RuleC_CallFunc() : scripts.h, scripts.qc
- RuleC_CallInput() : scripts.h, scripts.qc
- RuleC_CallMaxItemsPerSlot() : scripts.h, scripts.qc
- RuleC_CallRequestSpawn() : scripts.h, scripts.qc
- RuleC_CallRequestTeam() : scripts.h, scripts.qc
- RuleC_CallString() : scripts.h, scripts.qc