Here is a list of all file members with links to the files they belong to:
- m -
- m_bInterfaceFocused : defs.h
- m_bMoveForward : defs.h
- m_bSpecInput : defs.h
- m_dForceStance : defs.h
- m_eMuzzleflash : defs.h
- m_eMuzzleflashL : defs.h
- m_ePlayer : defs.h
- m_eViewModel : defs.h
- m_eViewModelL : defs.h
- m_flCameraTime : defs.h
- m_flCenterprintAlpha : defs.h
- m_flCenterprintTime : defs.h
- m_flDamageAlpha : defs.h
- m_flEventFrame : defs.h
- m_flEventMdl : defs.h
- m_flEventTime : defs.h
- m_flFadeAlpha : defs.h
- m_flFadeDuration : defs.h
- m_flFadeHold : defs.h
- m_flFadeMaxAlpha : defs.h
- m_flFadeStyle : defs.h
- m_flFadeTime : defs.h
- m_flHUDWeaponSelectTime : defs.h
- m_flInputBlockTime : defs.h
- m_flLeaning : defs.h
- m_flPredictedFlags : defs.h
- m_flPrintTime : defs.h
- m_flShakeAmp : defs.h
- m_flShakeDuration : defs.h
- m_flShakeFreq : defs.h
- m_flShakeTime : defs.h
- m_flSprintLerp : defs.h
- m_flVehTransition : defs.h
- m_flZoomTime : defs.h
- m_iAlliance : NSMonster.h
- m_iCenterprintLines : defs.h
- m_iDamageFlags : defs.h
- m_iEventWeapon : defs.h
- m_iFadeActive : defs.h
- m_iHUDWeaponSelected : defs.h
- m_iInputAttack : defs.h
- m_iInputAttack2 : defs.h
- m_iInputDuck : defs.h
- m_iInputJump : defs.h
- m_iInputProne : defs.h
- m_iInputReload : defs.h
- m_iInputSprint : defs.h
- m_iInputUse : defs.h
- m_iLastWeapon : defs.h
- m_iLeanDir : defs.h
- m_iOldWeapon : defs.h
- m_iPrintLines : defs.h
- m_iSaturnMenu : defs.h
- m_iScoresVisible : defs.h
- m_iSelectedWeapon : defs.h
- m_iSprinting : defs.h
- m_iVMBones : defs.h
- m_iVMBonesL : defs.h
- m_iZoomed : defs.h
- m_nextWeapon : NSWeapon.qc
- m_prevWeapon : NSWeapon.qc
- m_strCenterprintBuffer : defs.h
- m_strPrintBuffer : defs.h
- m_vecCameraAngle : defs.h
- m_vecCameraOrigin : defs.h
- m_vecDamagePos : defs.h
- m_vecFadeColor : defs.h
- m_vecLag : defs.h
- m_vecPredictedOrigin : defs.h
- m_vecPredictedOriginOld : defs.h
- m_vecPredictedVelocity : defs.h
- m_vecVehEntry : defs.h
- main() : defs.h
- makevectors() : math.h
- MAL_ALIEN : NSMonster.h
- MAL_ENEMY : NSMonster.h
- MAL_FRIEND : NSMonster.h
- MAL_NEUTRAL : NSMonster.h
- MAL_ROGUE : NSMonster.h
- map_blacklist : maplibrary.qc
- map_blacklist_count : maplibrary.qc
- MapC_CallMainFunction() : scripts.qc
- MapC_CallNamedFunction() : scripts.qc
- MapC_Init() : scripts.qc
- Mapcycle_Init() : mapcycle.h, mapcycle.qc
- Mapcycle_Load() : mapcycle.qc, defs.h, mapcycle.h
- MAPINFO_AUTHOR : maplibrary.h
- MAPINFO_NAME : maplibrary.h
- MAPINFO_PREVIEW : maplibrary.h
- MAPINFO_TITLE : maplibrary.h
- MAPINFO_TYPE : maplibrary.h
- MapLibrary_GetInfo() : maplibrary.h, maplibrary.qc
- MapLibrary_GetMapCount() : maplibrary.h, maplibrary.qc
- MapLibrary_Init() : maplibrary.h, maplibrary.qc
- MapTweak_EntitySpawn() : maptweaks.qc, maptweaks.h
- MapTweaks_Init() : worldspawn.qc, maptweaks.h, maptweaks.qc
- mapType_t : maplibrary.h
- MASK_GLOWS : defs.h
- mass : NSPhysicsEntity.qc
- MASTER_DNS : master.h
- Master_GetInternetList() : master.h, master.qc
- Master_GetInternetServers() : master.h, master.qc
- Master_GetLANList() : master.h, master.qc
- Master_GetLANServers() : master.qc, master.h
- Master_GetTotalServers() : master.h, master.qc
- MASTER_PORT : master.h
- Master_RecountServers() : master.qc
- Master_RefreshCache() : master.h, master.qc
- Master_Resolve() : master.h, master.qc
- Master_ResortCache() : master.h, master.qc
- Master_UpdateCache() : master.h, master.qc
- mat_fade_modulate : fade.qc
- material : defs.h
- materials_file : materials.qc
- Materials_Init() : materials.qc, materials.h
- Materials_SurfDataForTexture() : materials.h, materials.qc
- materialType_t : materials.h, materials.qc
- MATH_PI : math.h
- MAX_AMMO_TYPES : defs.h
- max_angular : NSPhysicsConstraint.qc, NSPhysicsEntity.qc
- MAX_CONSTANTS_ID : cloader.qc
- maxs : ui_3dview.qc
- maxspeed : pmove.h, sound.h
- memalloc() : defs.h, memory.h
- memrealloc() : modserver.qc, memory.h
- MetersToInches : NSPhysicsEntity.qc
- MGF_NONSOLID : monster_generic.qc
- mins : ui_3dview.qc
- MM_MULTITHREADED : multi_manager.qc
- model : ui_3dview.qc
- ModServer_ParseItem() : modserver.h, modserver.qc
- ModServer_ParseList() : modserver.h, modserver.qc
- ModServer_Refresh() : modserver.h, modserver.qc
- MODSERVER_REQ_ITEM : modserver.h
- MODSERVER_REQ_LIST : modserver.h
- MODSERVER_REQ_PKGNAMES : modserver.h
- ModServer_URI_Callback : modserver.h, modserver.qc
- MOMENTARY_IDLE : momentarybase.qc
- MOMENTARY_RETURNING : momentarybase.qc
- MOMENTARY_ROTATING : momentarybase.qc
- momentary_state_t : momentarybase.qc
- monster_activity_t : NSMonster.h
- MONSTER_AIMING : NSMonster.h
- MONSTER_ALERT : NSMonster.h
- MONSTER_CHASING : NSMonster.h
- MONSTER_DEAD : NSMonster.h
- MONSTER_FOLLOWING : NSMonster.h
- MONSTER_GIBBED : NSMonster.h
- MONSTER_IDLE : NSMonster.h
- monsterState_t : NSMonster.h
- MOTD_FILE : motd.h
- MOTD_GetLineCount() : motd.h, motd.qc
- MOTD_GetTextBody() : motd.h, motd.qc
- MOTD_Init() : motd.h, motd.qc
- MOTD_LINES : motd.h
- MOTD_LoadDefault() : motd.h, motd.qc
- MOTD_LoadFromFile() : motd.qc, motd.h
- mouse_pos : defs.h
- movedir : NSPhysicsConstraint.qc
- movementStance_t : defs.h
- movementState_t : NSMonster.h
- MOVER_1TO2 : NSMoverEntity.h
- MOVER_2TO1 : NSMoverEntity.h
- MOVER_POS1 : NSMoverEntity.h
- MOVER_POS2 : NSMoverEntity.h
- moverState_t : NSMoverEntity.h
- MOVERTYPE_ACCELERATED : NSMoverEntity.h
- MOVERTYPE_LINEAR : NSMoverEntity.h
- moverType_t : NSMoverEntity.h
- MOVESTATE_IDLE : NSMonster.h
- MOVESTATE_RUN : NSMonster.h
- MOVESTATE_WALK : NSMonster.h
- MTRIG_DEATH : NSMonster.h
- MTRIG_HALFHEALTH : NSMonster.h
- MTRIG_HEARENEMYPLAYER : NSMonster.h
- MTRIG_HEARNOISE : NSMonster.h
- MTRIG_HEARWEAPONS : NSMonster.h
- MTRIG_NONE : NSMonster.h
- MTRIG_PAIN : NSMonster.h
- MTRIG_SEEPLAYER : NSMonster.h
- MTRIG_SEEPLAYER_ANGRY : NSMonster.h
- MTRIG_SEEPLAYER_RELAXED : NSMonster.h
- MTRIG_SQUADLEADERDEAD : NSMonster.h
- MTRIG_SQUADMEMBERDEAD : NSMonster.h
- MUSIC_AUTO : music.h
- MUSIC_FLAC : music.h
- Music_GetPath() : music.h, music.qc
- Music_MenuStart() : music.h, music.qc
- Music_ParseLoop() : music.qc, music.h, music.qc
- Music_ParseTrack() : music.qc, music.h, music.qc
- MUSIC_STEAMHL : music.h
- musicstyle_t : music.h