Here is a list of all file members with links to the files they belong to:
- c -
- CENVGLOBAL_CVAR : NSTrigger.h
- CGameRules : NSGameRules.h
- CHAN_LOOP : NSWeapon.h
- changeClass() : api.qc, NSEntity.h
- ChangeTarget_Activate() : trigger_changelevel.qc
- Chat_Draw() : chat.qc
- CHAT_LINES : chat.qc
- Chat_Parse() : chat.qc
- Chat_Reload() : chat.qc
- CHAT_TIME : chat.qc
- CheatersLament() : lament.h, lament.qc
- CheckSpawn() : entry.qc
- clamp : defs.h
- CLASSEXPORT : defs.h
- classname : ui.qc
- clframetime : defs.h
- Client_FixAngle() : defs.h, NSClient.qc
- Client_InIntermission() : util.h, NSClient.qc
- Client_InVehicle() : util.h, util.qc
- Client_IsDead() : util.h, util.qc
- Client_IsFakeSpectator() : util.h, util.qc
- Client_IsPlayer() : util.h, util.qc
- Client_IsRealSpectator() : util.h, util.qc
- Client_IsSpectator() : util.h, util.qc
- Client_ShakeOnce() : defs.h, NSClient.qc
- ClientConnect() : entry.qc
- ClientDisconnect() : entry.qc
- ClientKill() : entry.qc
- closer() : math_vector.h
- CMap_Build() : env_cubemap.qc
- CMap_Check() : env_cubemap.qc
- CMap_Shoot() : env_cubemap.qc
- CMD_Cleardecals() : cmd.qc
- Cmd_Init() : cmd.h, cmd.qc
- Cmd_Parse() : cmd.h, cmd.qc
- Cmd_ParseClientCommand() : cmd_cl.qc
- Cmd_ParseServerCommand() : cmd_sv.qc
- Colors_RGB255_to_HEX() : colors.h
- Colors_RGB8_to_HEX() : colors.h
- combat : api_func.h
- combineAngles() : math_vector.h
- Commandmenu_Close() : cmd.qc, commandmenu.qc
- Commandmenu_Draw() : commandmenu.qc
- Commandmenu_Init() : commandmenu.qc
- Commandmenu_Input() : commandmenu.qc
- Commandmenu_Open() : cmd.qc, commandmenu.qc
- ConsoleCmd() : entry.qc
- Constants_Add() : cloader.h, cloader.qc
- Constants_Init() : cloader.h, cloader.qc
- Constants_LookUp() : cloader.qc, cloader.h
- CONSTRAINT_FIXED : NSPhysicsConstraint.h
- CONSTRAINT_HINGE : NSPhysicsConstraint.h
- CONSTRAINT_HINGE2 : NSPhysicsConstraint.h
- CONSTRAINT_INVALID : NSPhysicsConstraint.h
- CONSTRAINT_POINT : NSPhysicsConstraint.h
- CONSTRAINT_SLIDER : NSPhysicsConstraint.h
- constraint_t : NSPhysicsConstraint.h
- CONSTRAINT_UNIVERSAL : NSPhysicsConstraint.h
- CONTENTBIT_BODY : materials.h, materials.qc
- CONTENTBIT_BOTCLIP : materials.h, materials.qc
- CONTENTBIT_CLUSTERPORTAL : materials.h, materials.qc
- CONTENTBIT_CORPSE : materials.h, materials.qc
- CONTENTBIT_DONOTENTER : materials.h, materials.qc
- CONTENTBIT_FTELADDER : materials.h, materials.qc
- CONTENTBIT_GRENADECLIP : materials.h, materials.qc
- CONTENTBIT_LAVA : materials.qc, materials.h
- CONTENTBIT_MONSTERCLIP : materials.h, materials.qc
- CONTENTBIT_MOVER : materials.h, materials.qc
- CONTENTBIT_NONE : materials.h, materials.qc
- CONTENTBIT_PLAYERCLIP : materials.h, materials.qc
- CONTENTBIT_PROJECTILE : materials.h, materials.qc
- CONTENTBIT_Q2LADDER : materials.h, materials.qc
- CONTENTBIT_SKY : materials.h, materials.qc
- CONTENTBIT_SLIME : materials.h, materials.qc
- CONTENTBIT_SOLID : materials.h, materials.qc
- CONTENTBIT_UNUSED1 : materials.h, materials.qc
- CONTENTBIT_UNUSED12 : materials.h, materials.qc
- CONTENTBIT_UNUSED13 : materials.h, materials.qc
- CONTENTBIT_UNUSED14 : materials.h, materials.qc
- CONTENTBIT_UNUSED15 : materials.h, materials.qc
- CONTENTBIT_UNUSED16 : materials.h, materials.qc
- CONTENTBIT_UNUSED2 : materials.h, materials.qc
- CONTENTBIT_UNUSED3 : materials.h, materials.qc
- CONTENTBIT_UNUSED4 : materials.h, materials.qc
- CONTENTBIT_UNUSED5 : materials.qc, materials.h
- CONTENTBIT_UNUSED6 : materials.h, materials.qc
- CONTENTBIT_UNUSED7 : materials.h, materials.qc
- CONTENTBIT_UNUSED8 : materials.h, materials.qc
- CONTENTBIT_UNUSED9 : materials.h, materials.qc
- CONTENTBIT_VEHICLECLIP : materials.h, materials.qc
- CONTENTBIT_WATER : materials.qc, materials.h
- CONTENTBITS_MONSTER : materials.h, materials.qc
- COST_INFINITE : NSBot.h, nodes.h
- crandom() : defs.h
- Cross_Draw() : crosshair.h, crosshair.qc
- Cross_DrawRGB() : crosshair.h, crosshair.qc
- Cross_DrawRGBA() : crosshair.h, crosshair.qc
- Cross_DrawSub() : crosshair.qc, crosshair.h
- Cross_DrawSubRGB() : crosshair.h, crosshair.qc
- Cross_DrawSubRGBA() : crosshair.h, crosshair.qc
- Cross_GetPos() : crosshair.h, crosshair.qc
- crossprint() : defs.h
- CSEv_CallVote_s() : vote.h, vote.qc
- CSEv_Spraylogo() : NSSpraylogo.h
- CSEv_VoteN() : vote.h, vote.qc
- CSEv_VoteY() : vote.qc, vote.h
- CSQC : api.h
- CSQC_ConsoleCommand() : entry.qc
- CSQC_Ent_Remove() : entry.qc
- CSQC_Ent_Update() : entry.qc
- CSQC_Init() : entry.qc
- CSQC_Input_Frame() : entry.qc
- CSQC_InputEvent() : entry.qc
- CSQC_Parse_CenterPrint() : entry.qc
- CSQC_Parse_Damage_New() : damage.qc
- CSQC_Parse_Event() : entry.qc
- CSQC_Parse_Print() : entry.qc
- CSQC_RendererRestarted() : entry.qc
- CSQC_RenderScene() : entry.qc
- CSQC_Shutdown() : entry.qc
- CSQC_Update2D() : entry.qc
- CSQC_UpdateSeat() : defs.h, entry.qc
- CSQC_UpdateView() : entry.qc
- CSQC_WorldLoaded() : entry.qc
- CUI3DView : ui.qc
- CUIButton : ui.qc
- CUICheckbox : ui.qc
- CUILabel : ui.qc
- CUIList : ui.qc
- CUIListBox : ui.qc
- CUIMenuButton : ui.qc
- CUIPic : ui.qc
- CUIRadio : ui.qc
- CUIScrollbar : ui.qc
- CUISlider : ui.qc
- CUITabView : ui.qc
- CUITextBox : ui.qc
- CUIWidget : ui.qc
- CUIWindow : ui.qc
- CUSTOMPLAYERPHYSICS : pmove.qc
- cvars : api.h