Here is a list of all file members with links to the files they belong to:
- w -
- waterlevel : pmove.h
- WATERLEVEL_CHEST : pmove.h
- WATERLEVEL_KNEE : pmove.h
- WATERLEVEL_OUTSIDE : pmove.h
- WATERLEVEL_SUBMERGED : pmove.h
- waterlevel_t : pmove.h
- watertype : pmove.h
- WAVE_POLY_COUNT : env_shockwave.qc
- WAY_ADD() : way.qc
- WAY_AUTOLINK() : way.qc
- Way_Autoload() : way.qc
- WAY_FILE() : way.qc
- WAY_FLAGS() : way.qc
- Way_Init() : way.qc
- WAY_LINK() : way.qc
- WAY_MENU() : way.qc
- WAY_MOVE() : way.qc
- WAY_RADIUS() : way.qc
- Way_ReadFBFile() : way_convert.h, way_convert.qc
- Way_ReadJumbotFile() : way_convert.h, way_convert.qc
- Way_ReadPBFile() : way_convert.h, way_convert.qc
- WAY_REMOVE() : way.qc
- WAYPOINT_METER : info_waypoint.qc
- weaponClass() : mapC_weapons.h, NSWeapon.h, NSWeapon.qc
- weaponClipSize() : mapC_weapons.h, NSWeapon.h, NSWeapon.qc
- weaponFireTime() : mapC_weapons.h, NSWeapon.qc, NSWeapon.h
- weaponInventoryType() : mapC_weapons.h, NSWeapon.h, NSWeapon.qc
- weaponIsSemiAuto() : mapC_weapons.h, NSWeapon.h, NSWeapon.qc
- weaponMaxAmmo() : mapC_weapons.h, NSWeapon.h, NSWeapon.qc
- weaponStartAmmo() : mapC_weapons.h, NSWeapon.h, NSWeapon.qc
- WEAPONSTATE_IDLE : NSWeapon.h
- WEAPONSTATE_RELOAD : NSWeapon.h
- WEAPONSTATE_RELOAD_END : NSWeapon.h
- WEAPONSTATE_RELOAD_START : NSWeapon.h
- weaponType() : mapC_weapons.h, NSWeapon.h, NSWeapon.qc
- weapontype_t : NSNavAI.h
- WEPEVENT_FIRED : NSWeapon.h
- WEPEVENT_RELOADED : NSWeapon.h
- WorldSpawn_Init() : worldspawn.qc
- WPNTYPE_CLOSE : NSNavAI.h
- WPNTYPE_FULLAUTO : NSNavAI.h
- WPNTYPE_INVALID : NSNavAI.h
- WPNTYPE_RANGED : NSNavAI.h
- WPNTYPE_SEMI : NSNavAI.h
- WPNTYPE_THROW : NSNavAI.h
- WriteEntityEvent() : defs.h