Here is a list of all file members with links to the files they belong to:
- i -
- iBleeds : defs.h
- id : defs.h
- identity : defs.h
- IGNORE_DEFAULT : info_hint.qc
- IGNORE_NO : info_hint.qc
- IGNORE_YES : info_hint.qc
- ignorefacing_t : info_hint.qc
- IMPACT_ALIEN : materials.qc
- IMPACT_COMPUTER : materials.qc
- IMPACT_CONCRETE : materials.qc
- IMPACT_DEFAULT : materials.qc
- IMPACT_DIRT : materials.qc
- IMPACT_EXPLOSION : materials.qc
- IMPACT_FLESH : materials.qc
- IMPACT_FOLIAGE : materials.qc
- IMPACT_GLASS : materials.qc
- IMPACT_GRATE : materials.qc
- IMPACT_MELEE : materials.qc
- IMPACT_METAL : materials.qc
- IMPACT_SAND : materials.qc
- IMPACT_SLOSH : materials.qc
- IMPACT_SNOW : materials.qc
- IMPACT_TILE : materials.qc
- IMPACT_VENT : materials.qc
- IMPACT_WOOD : materials.qc
- impactType_t : materials.qc
- impulse : NSPortal.h
- InchesToMeters : NSPhysicsEntity.qc
- init() : entry.qc
- init_respawn() : entry.qc
- InitEnd : global.h
- initents() : entry.qc
- InitPrint() : global.h
- InitStart : global.h
- INPUT_BUTTON0 : defs.h
- INPUT_BUTTON2 : defs.h
- INPUT_BUTTON3 : defs.h
- INPUT_BUTTON4 : defs.h
- INPUT_BUTTON5 : defs.h
- INPUT_BUTTON6 : defs.h
- INPUT_BUTTON7 : defs.h
- INPUT_BUTTON8 : defs.h
- INPUT_CROUCH : defs.h
- INPUT_JUMP : defs.h
- INPUT_PRIMARY : defs.h
- INPUT_PRONE : defs.h
- INPUT_RELOAD : defs.h
- INPUT_SECONDARY : defs.h
- input_sequence : defs.h
- INPUT_SPRINT : defs.h
- INPUT_USE : defs.h
- isAI() : NSEntity.h, NSEntity.qc, mapC.h
- isAlive() : mapC.h, NSEntity.h, NSEntity.qc
- isBot() : mapC.h, NSEntity.h, NSEntity.qc
- isCSQC : defs.h
- isGodMode() : mapC.h, NSEntity.qc, NSEntity.h
- isPhysics : NSPhysicsEntity.h
- isPlayer() : mapC.h, NSEntity.h, NSEntity.qc
- isPortal : NSPortal.h
- isSentient() : mapC.h, NSEntity.h, NSEntity.qc
- isVGUI : ui.qc
- isWeaponClipOnly() : mapC_weapons.h, NSWeapon.h, NSWeapon.qc
- isWeaponDetonationTimed() : mapC_weapons.h, NSWeapon.h, NSWeapon.qc
- item_sodacan() : env_beverage.qc
- ITEM_UNUSED6 : way_convert.qc