Here is a list of all functions with links to the classes they belong to:
- m -
- MakeCorpse() : ncActor
- MakeDirectional() : ncSound
- MakeInvulnerable() : ncSurfacePropEntity
- MakeOmniDirectional() : ncSound
- MakePlayer() : ncPlayer
- MakeSpectator() : ncPlayer
- MakeStatic() : ncEntity, ncRenderableEntity
- MakeTempSpectator() : ncPlayer
- MakeVulnerable() : ncSurfacePropEntity
- MapName() : ncServerInfoManager
- Material() : precacheAPI_t
- MaxAmmo() : actorAPI_t, ncActor, weaponAPI_t, weaponInfo_t
- MaxClients() : ncServerInfoManager
- MaxClientsString() : ncServerInfoManager
- MaxForName() : ammoAPI_t
- MaxForNum() : ammoAPI_t
- MaxItemPerSlot() : ncRuleDelegate
- MaxPlayers() : ncServerInfoManager
- MaxPlayersString() : ncServerInfoManager
- MaxSpectators() : ncServerInfoManager
- MaxSpectatorsString() : ncServerInfoManager
- MeleeCondition() : ncMonster
- MeleeMaxDistance() : ncMonster
- MessageSchedule() : ncActor
- Mins() : surfaceAPI_t
- Mode() : spectatingAPI_t
- Model() : ncUserInfo, precacheAPI_t
- momentary_door() : momentary_door
- momentary_rot_button() : momentary_rot_button
- monster_furniture() : monster_furniture
- monster_generic() : monster_generic
- monstermaker() : monstermaker
- MonstersSpawn() : ncRuleDelegate
- Move() : func_guntarget
- MoveAndRotateToPosition() : ncMoverEntity
- MovementDone() : momentary_door, momentary_rot_button
- MovementStateChanged() : momentary_door, momentary_rot_button, ncMomentary
- MoverFinishesMoving() : func_button, func_door, func_door_rotating, func_plat, func_trackchange, ncMoverEntity
- MoverStartsMoving() : func_button, func_door, func_door_rotating, func_plat, func_trackchange, ncMoverEntity
- MoveToPos() : actorAPI_t
- MoveToPosition() : ncMoverEntity
- MoveToReverse() : ncMoverEntity
- multi_manager() : multi_manager
- multisource() : multisource
- Music() : precacheAPI_t