Nuclide
Software Development Kit for id Technology (BETA)
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game_counter() :
game_counter
game_counter_set() :
game_counter_set
game_end() :
game_end
game_player_equip() :
game_player_equip
game_player_hurt() :
game_player_hurt
game_player_team() :
game_player_team
game_score() :
game_score
game_team_master() :
game_team_master
game_team_set() :
game_team_set
game_text() :
game_text
game_zone_player() :
game_zone_player
Get3DAngles() :
vgui3DView
Get3DPos() :
vgui3DView
GetAbsoluteMaxs() :
ncEntity
GetAbsoluteMins() :
ncEntity
GetActiveWeapon() :
weaponAPI_t
GetAFOV() :
ncView
GetAirAbsorptionGainHF() :
ncSoundScape
GetAlpha() :
vguiColor
GetAmmo1() :
weaponAPI_t
GetAmmo2() :
weaponAPI_t
GetAngles() :
ncEntity
,
NSXRInput
GetAngularDamping() :
ncPhysicsEntity
GetAngularVelocity() :
ncEntity
,
NSXRInput
GetArmor() :
ncSurfacePropEntity
,
playerAPI_t
GetAxialScale() :
ncRenderableEntity
GetBackSpeed() :
ncActor
,
ncBot
,
ncClient
GetBloodColor() :
ncSurfacePropEntity
GetBody() :
ncRenderableEntity
GetBodyInGroup() :
ncRenderableEntity
GetBoneControl1() :
ncRenderableEntity
GetBoneControl2() :
ncRenderableEntity
GetBoneControl3() :
ncRenderableEntity
GetBoneControl4() :
ncRenderableEntity
GetBoneControl5() :
ncRenderableEntity
GetBool() :
cvarAPI_t
,
declAPI_t
,
entityDefAPI_t
,
ncDict
,
serverinfoAPI_t
,
userinfoAPI_t
GetBorder() :
vguiPic
GetCameraAngle() :
ncView
GetCameraAngles() :
playerAPI_t
GetCameraOrigin() :
ncView
GetCameraPosition() :
playerAPI_t
GetChaseSpeed() :
ncMonster
GetClip() :
weaponAPI_t
GetClipSize() :
weaponAPI_t
GetColor() :
vguiColor
GetConstraintSystemID() :
ncPhysicsConstraint
GetConstraintType() :
ncPhysicsConstraint
GetCount() :
game_counter
GetCrouchMaxs() :
ncPMoveVars
GetCrouchMins() :
ncPMoveVars
GetCrouchViewOffset() :
ncPMoveVars
GetCurrentWeapon() :
ncActor
GetDecayHFLimit() :
ncSoundScape
GetDecayHFRatio() :
ncSoundScape
GetDecayLFRatio() :
ncSoundScape
GetDecayTime() :
ncSoundScape
GetDeclBody() :
ncDict
GetDefAct() :
ncIO
GetDefBool() :
ncIO
GetDefFloat() :
ncIO
GetDefInt() :
ncIO
GetDefString() :
ncIO
GetDefVector() :
ncIO
GetDensity() :
ncSoundScape
GetDiffusion() :
ncSoundScape
GetDirectionalPosition() :
ncMoverEntity
GetDirectionalRotation() :
ncMoverEntity
GetDriver() :
ncVehicle
GetEchoDepth() :
ncSoundScape
GetEchoTime() :
ncSoundScape
GetEffects() :
ncEntity
GetEnergy() :
ncPhysicsEntity
GetEntity1() :
ncPhysicsConstraint
GetEntity2() :
ncPhysicsConstraint
GetExitPos() :
ncVehicle
GetExplosionDamage() :
env_explosion
GetExplosionRadius() :
env_explosion
GetEyePos() :
ncEntity
GetFarthestSquadMember() :
ncSquadMonster
GetFirstWeaponInInventory() :
weaponAPI_t
GetFlags() :
ncEntity
GetFloat() :
cvarAPI_t
,
declAPI_t
,
entityDefAPI_t
,
ncDict
,
serverinfoAPI_t
,
userinfoAPI_t
GetFloating() :
ncItem
GetForward() :
ncEntity
,
NSXRSpace
GetForwardSpeed() :
ncActor
,
ncBot
,
ncClient
GetFrame() :
ncEntity
GetFriction() :
ncPhysicsEntity
GetGain() :
ncSoundScape
GetGainHF() :
ncSoundScape
GetGainLF() :
ncSoundScape
GetGlobalValue() :
ncTrigger
GetGravity() :
ncEntity
GetGroundEntity() :
ncEntity
GetHeadAngles() :
ncMonster
GetHealth() :
ncSurfacePropEntity
,
playerAPI_t
GetHeight() :
fontAPI_t
,
vguiWidget
GetHFReference() :
ncSoundScape
GetHUDCanvasPos() :
ncView
GetHUDCanvasSize() :
ncView
GetIcon() :
vguiWindow
,
weaponAPI_t
GetID() :
fontAPI_t
GetImage() :
vguiPic
GetInertia() :
ncPhysicsEntity
GetInfoKey() :
ncBot
GetInfoKeyFloat() :
ncBot
GetInteger() :
cvarAPI_t
,
declAPI_t
,
entityDefAPI_t
,
ncDict
,
serverinfoAPI_t
,
userinfoAPI_t
GetInventory() :
actorAPI_t
GetInvInertia() :
ncPhysicsEntity
GetInvMass() :
ncPhysicsEntity
GetItem() :
vguiList
,
vguiListBox
GetItemCount() :
vguiList
GetKeyEquivalent() :
vguiButton
,
vguiTabViewItem
GetLastWeapon() :
ncActor
GetLastWeaponInInventory() :
weaponAPI_t
GetLateDelay() :
ncSoundScape
GetLateGain() :
ncSoundScape
GetLatePan() :
ncSoundScape
GetLFReference() :
ncSoundScape
GetLinearDamping() :
ncPhysicsEntity
GetMap() :
gameAPI_t
GetMass() :
ncPhysicsEntity
GetMassCenter() :
ncPhysicsEntity
GetMaster() :
ncTrigger
GetMaxArmor() :
ncSurfacePropEntity
GetMaxHealth() :
ncSurfacePropEntity
GetMaxs() :
ncEntity
GetMaxSize() :
vguiWidget
GetMaxVisibleItems() :
vguiList
GetMins() :
ncEntity
GetMinSize() :
vguiWidget
GetModel() :
ncEntity
GetModelindex() :
ncEntity
GetModulationDepth() :
ncSoundScape
GetModulationTime() :
ncSoundScape
GetMoverPosition1() :
ncMoverEntity
GetMoverPosition2() :
ncMoverEntity
GetMoverRotation1() :
ncMoverEntity
GetMoverRotation2() :
ncMoverEntity
GetMoverState() :
ncMoverEntity
GetMoverType() :
ncMoverEntity
GetMoveSpeedScale() :
ncActor
GetMovetype() :
ncEntity
GetNearbySpot() :
ncEntity
GetNearestSquadMember() :
ncSquadMonster
GetNextMap() :
gameAPI_t
GetNextThinkTime() :
ncIO
GetNextWeapon() :
ncActor
GetNextWeaponRelativeTo() :
weaponAPI_t
GetOffset() :
vguiList
GetOrigin() :
ncEntity
,
NSXRInput
GetOwner() :
ncEntity
GetParent() :
ncEntity
GetPathTarget() :
path_corner
,
path_track
GetPathTargetEntity() :
path_corner
,
path_track
GetPersonality() :
ncBot
GetPointBetweenNodes() :
func_tracktrain
GetPos() :
vguiWidget
GetPosHeight() :
vguiWidget
GetPosWidth() :
vguiWidget
GetPreviousWeapon() :
ncActor
GetPreviousWeaponRelativeTo() :
weaponAPI_t
GetProgress() :
momentary_door
,
momentary_rot_button
,
ncMomentary
GetProneMaxs() :
ncPMoveVars
GetProneMins() :
ncPMoveVars
GetProneViewOffset() :
ncPMoveVars
GetPropData() :
ncSurfacePropEntity
GetRadius() :
ncSoundScape
GetRealMaxs() :
ncEntity
GetRealMins() :
ncEntity
GetReflectionDelay() :
ncSoundScape
GetReflectionGain() :
ncSoundScape
GetReflectionPan() :
ncSoundScape
GetRenderAmt() :
ncRenderableEntity
GetRenderColor() :
ncRenderableEntity
GetRenderFX() :
ncRenderableEntity
GetRenderMode() :
ncRenderableEntity
GetReserveAmmo() :
actorAPI_t
,
ncActor
GetRight() :
ncEntity
,
NSXRSpace
GetRoomRolloffFactor() :
ncSoundScape
GetRotDamping() :
ncPhysicsEntity
GetRouteDirection() :
ncActor
GetRouteMovevalues() :
ncActor
GetRunSpeed() :
ncBot
,
ncMonster
GetScale() :
ncEntity
GetSelected() :
vguiList
,
vguiListBox
GetSelectedIcon() :
weaponAPI_t
GetSelfTarget() :
path_corner
,
path_track
GetSelfTargetEntity() :
path_corner
,
path_track
GetSensitivity() :
ncView
GetSequenceState() :
ncMonster
GetSharedID() :
ncEntity
GetSideSpeed() :
ncActor
,
ncBot
,
ncClient
GetSize() :
ncEntity
,
vguiWidget
GetSkin() :
ncEntity
GetSliderFriction() :
ncPhysicsConstraint
GetSliderMaxVelocity() :
ncPhysicsConstraint
GetSliderStop() :
ncPhysicsConstraint
GetSliderVelocity() :
ncPhysicsConstraint
GetSlot() :
weaponAPI_t
GetSlotPos() :
weaponAPI_t
GetSolid() :
ncEntity
GetSoundScape() :
ncView
GetSpawnAge() :
ncEntity
GetSpawnBool() :
ncIO
GetSpawnEntity() :
ncIO
GetSpawnFloat() :
ncIO
GetSpawnHealth() :
ncSurfacePropEntity
GetSpawnInt() :
ncIO
GetSpawnString() :
ncIO
GetSpawnTime() :
ncEntity
GetSpawnVector() :
ncIO
GetSpeedDamping() :
ncPhysicsEntity
GetSpinning() :
ncItem
GetSquadLeader() :
ncSquadMonster
GetStamina() :
ncActor
,
playerAPI_t
GetStandingMaxs() :
ncPMoveVars
GetStandingMins() :
ncPMoveVars
GetStandingViewOffset() :
ncPMoveVars
GetState() :
ncBot
,
ncMonster
GetStatus() :
NSXRInput
GetString() :
cvarAPI_t
,
declAPI_t
,
entityDefAPI_t
,
ncDict
,
serverinfoAPI_t
,
userinfoAPI_t
GetSubDefAct() :
ncIO
GetSubDefBool() :
ncIO
GetSubDefFloat() :
ncIO
GetSubDefInt() :
ncIO
GetSubDefString() :
ncIO
GetSubDefVector() :
ncIO
GetSurfaceArea() :
ncPhysicsEntity
GetSurfaceData() :
ncSurfacePropEntity
GetSystemID() :
phys_constraintsystem
GetTag() :
vguiControl
GetTarget() :
ncSchedule
GetTargetEntity() :
ncTrigger
GetTeam() :
ncTrigger
,
playerAPI_t
GetTeamIndex() :
game_team_master
GetText() :
vguiTextBox
GetTheme() :
vguiWidget
GetTime() :
ncIO
GetTitle() :
vguiButton
,
vguiTabViewItem
,
vguiWindow
,
weaponAPI_t
GetTouchNormal() :
ncTrigger
GetTouchPosition() :
ncTrigger
GetTrackNodeBack() :
func_tracktrain
GetTrackNodeForward() :
func_tracktrain
GetTrainPivotPoint() :
func_tracktrain
GetTriggerCondition() :
ncMonster
GetTriggerTarget() :
ncTrigger
GetType() :
NSXRInput
GetUp() :
ncEntity
,
NSXRSpace
GetValue() :
game_team_master
,
multisource
,
ncBrushTrigger
,
ncTrigger
,
vguiCheckbox
,
vguiRadio
GetVector() :
cvarAPI_t
,
declAPI_t
,
entityDefAPI_t
,
ncDict
,
serverinfoAPI_t
,
userinfoAPI_t
GetVelocity() :
ncEntity
,
NSXRInput
GetVFlags() :
ncEntity
GetViewAngle() :
ncEntity
GetViewHeight() :
ncView
GetViewMode() :
ncView
GetViewWidth() :
ncView
GetVolume() :
ncPhysicsEntity
GetWalkSpeed() :
ncBot
,
ncMonster
GetWeapon() :
NSXRInput
GetWeaponOwner() :
ncAttack
,
ncProjectile
GetWeaponState() :
ncWeapon
GetWidth() :
vguiWidget
GetYawSpeed() :
ncMonster
Gib() :
ncMonster
gibshooter() :
gibshooter
GiveAmmo() :
ncActor
GiveItem() :
ncActor
GiveShot() :
item_healthcharger
,
item_recharge
GlobalPresent() :
env_global
GoToTarget() :
trigger_camera
2009-2024 (C) Nuclide is a project by
Vera Visions, L.L.C.
and is available under the
ISC License
.