Nuclide
Software Development Kit for id Technology
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RadiusDamage() :
combatAPI_t
random_speaker() :
random_speaker
random_trigger() :
random_trigger
RandomPlayer() :
teamAPI_t
ReadBool() :
NSIO
ReadEntity() :
NSIO
ReadFloat() :
NSIO
ReadInt() :
NSIO
ReadString() :
NSIO
ReadVector() :
NSIO
ReceiveEntity() :
env_cascade_light
,
env_fog
,
env_fog_controller
,
env_instructor_hint
,
env_projectedtexture
,
func_conveyor
,
func_monitor
,
func_tankmortar
,
func_tracktrain
,
info_particle_system
,
info_waypoint
,
light_dynamic
,
NSClientPlayer
,
NSClientSpectator
,
NSEntity
,
NSItem
,
NSMonster
,
NSPhysicsEntity
,
NSPMoveVars
,
NSProjectile
,
NSRagdoll
,
NSRenderableEntity
,
NSSound
,
NSSoundScape
,
NSSurfacePropEntity
,
NSTalkMonster
,
NSVehicle
,
NSWeapon
,
phys_rope
,
point_spotlight
,
prop_rope
,
prop_vehicle_driveable
,
speaker
,
trigger_camera
,
trigger_push
ReceiveEvent() :
NSEntity
,
NSItem
,
NSWeapon
Rect() :
drawAPI_t
RectOutline() :
drawAPI_t
Release() :
NSWeapon
ReleasedWeaponAttack() :
NSWeapon
ReleaseThink() :
NSEntity
Relink() :
NSEntity
Reload() :
NSWeapon
ReloadSave() :
player_loadsaved
RemoveAllItems() :
NSActor
RemoveAllWeapons() :
NSActor
RemovedFromInventory() :
NSItem
,
NSWeapon
RemoveEffects() :
NSEntity
RemoveFlags() :
NSEntity
RemoveFromSquad() :
NSSquadMonster
RemoveItem() :
NSActor
RemoveKey() :
declAPI_t
,
NSDict
RemoveVFlags() :
NSEntity
RenderAxialScale() :
NSRenderableEntity
RenderDebugInfo() :
func_tracktrain
RenderDebugSkeleton() :
NSRenderableEntity
RendererRestarted() :
env_cascade_light
,
env_fog_controller
,
env_sun
,
light_dynamic
,
NSEntity
,
NSInteractiveSurface
,
NSRenderableEntity
,
NSSpraylogo
RenderFire() :
NSSurfacePropEntity
RenderFXPass() :
NSRenderableEntity
RenderGLQuakeShadow() :
NSRenderableEntity
RenderOverviewPlane() :
NSRadar
RenderPlayerIcon() :
NSRadar
RenderScene() :
NSInteractiveSurface
RenderView() :
NSRadar
,
NSView
RenderWireframePlane() :
NSRadar
Reposition() :
VGUIMenuButton
,
VGUIMenuTitle
,
VGUIWidget
reserved_spot() :
reserved_spot
ResetHealth() :
func_healthcharger
,
func_recharge
,
item_healthcharger
,
item_recharge
,
NSCharger
Respawn() :
ambient_generic
,
button_target
,
cycler
,
env_beam
,
env_bubbles
,
env_cascade_light
,
env_explosion
,
env_fog
,
env_fog_controller
,
env_funnel
,
env_glow
,
env_instructor_hint
,
env_laser
,
env_message
,
env_model
,
env_particle
,
env_shooter
,
env_smoker
,
env_soundscape
,
env_spark
,
env_sprite
,
func_breakable
,
func_brush
,
func_button
,
func_conveyor
,
func_door
,
func_door_rotating
,
func_friction
,
func_guntarget
,
func_healthcharger
,
func_illusionary
,
func_ladder
,
func_lod
,
func_monsterclip
,
func_mortar_field
,
func_pendulum
,
func_physbox
,
func_plat
,
func_platrot
,
func_pushable
,
func_recharge
,
func_rot_button
,
func_rotating
,
func_tank
,
func_tracktrain
,
func_train
,
func_traincontrols
,
func_useableladder
,
func_wall
,
func_wall_toggle
,
game_counter
,
game_counter_set
,
game_zone_player
,
info_node
,
info_node_air
,
infodecal
,
item_eyescanner
,
item_food
,
item_generic
,
item_healthcharger
,
item_recharge
,
light
,
light_environment
,
logic_achievement
,
logic_auto
,
logic_case
,
logic_relay
,
logic_timer
,
momentary_door
,
momentary_rot_button
,
monster_furniture
,
monster_generic
,
monstermaker
,
multi_manager
,
multisource
,
NSBrushTrigger
,
NSCharger
,
NSClientPlayer
,
NSEntity
,
NSIO
,
NSItem
,
NSMonster
,
NSOutput
,
NSPhysicsEntity
,
NSPointTrigger
,
NSRenderableEntity
,
NSSound
,
NSSpawnPoint
,
NSSurfacePropEntity
,
NSTalkMonster
,
NSTrigger
,
path_corner
,
path_track
,
phys_ballsocket
,
phys_constraint
,
phys_constraintsystem
,
phys_convert
,
phys_hinge
,
phys_keepupright
,
phys_slideconstraint
,
point_camera
,
point_trigger
,
prop_door_rotating
,
prop_dynamic
,
prop_physics
,
prop_portal
,
prop_static
,
random_speaker
,
random_trigger
,
reserved_spot
,
scripted_sequence
,
speaker
,
targ_speaker
,
target_cdaudio
,
target_speaker
,
trigger_auto
,
trigger_autosave
,
trigger_cdaudio
,
trigger_changelevel
,
trigger_counter
,
trigger_endsection
,
trigger_gravity
,
trigger_hurt
,
trigger_look
,
trigger_monsterjump
,
trigger_once
,
trigger_playerfreeze
,
trigger_push
,
trigger_relay
,
trigger_teleport
,
trigger_transition
Restore() :
ambient_generic
,
env_beverage
,
env_bubbles
,
env_cascade_light
,
env_explosion
,
env_fade
,
env_fog
,
env_fog_controller
,
env_funnel
,
env_global
,
env_hudhint
,
env_instructor_hint
,
env_message
,
env_muzzleflash
,
env_physexplosion
,
env_shake
,
env_shooter
,
env_smoker
,
env_spark
,
func_areaportal
,
func_breakable
,
func_brush
,
func_button
,
func_conveyor
,
func_door
,
func_door_rotating
,
func_guntarget
,
func_healthcharger
,
func_mortar_field
,
func_pendulum
,
func_plat
,
func_platrot
,
func_pushable
,
func_recharge
,
func_rot_button
,
func_rotating
,
func_tank
,
func_trackchange
,
func_tracktrain
,
func_train
,
func_wall_toggle
,
game_counter
,
game_counter_set
,
game_player_equip
,
game_player_hurt
,
game_score
,
game_team_master
,
game_text
,
game_zone_player
,
info_hint
,
info_waypoint
,
infodecal
,
item_food
,
item_generic
,
item_healthcharger
,
item_recharge
,
light
,
logic_achievement
,
logic_auto
,
logic_case
,
logic_timer
,
momentary_rot_button
,
monstermaker
,
multi_manager
,
NSActor
,
NSAttack
,
NSCharger
,
NSClient
,
NSClientPlayer
,
NSClientSpectator
,
NSEntity
,
NSGameRules
,
NSIO
,
NSItem
,
NSMomentary
,
NSMonster
,
NSMoverEntity
,
NSPhysicsConstraint
,
NSPhysicsEntity
,
NSPointTrigger
,
NSProjectile
,
NSRenderableEntity
,
NSSoundScape
,
NSSquadMonster
,
NSSurfacePropEntity
,
NSTalkMonster
,
NSTimer
,
NSTrigger
,
NSVehicle
,
NSWeapon
,
NSWorldspawn
,
path_corner
,
path_track
,
phys_convert
,
phys_hinge
,
phys_keepupright
,
phys_slideconstraint
,
player_loadsaved
,
point_camera
,
point_trigger
,
prop_door_rotating
,
random_speaker
,
random_trigger
,
scripted_sentence
,
scripted_sequence
,
speaker
,
targ_speaker
,
target_cdaudio
,
trigger_auto
,
trigger_autosave
,
trigger_cdaudio
,
trigger_changelevel
,
trigger_changetarget
,
trigger_counter
,
trigger_gravity
,
trigger_hurt
,
trigger_look
,
trigger_monsterjump
,
trigger_multiple
,
trigger_once
,
trigger_push
,
trigger_relay
,
trigger_teleport
RestoreAngles() :
NSEntity
RestoreComplete() :
light
,
logic_auto
,
NSActor
,
NSGameRules
,
NSIO
,
trigger_auto
,
trigger_changelevel
Retract() :
item_eyescanner
,
item_healthcharger
,
item_recharge
RetractShot() :
item_healthcharger
,
item_recharge
RGBtoHex() :
fontAPI_t
RoomToWorldAngles() :
NSXRSpace
RoomToWorldOrigin() :
NSXRSpace
Rope() :
NSPhysicsConstraint
Rotate() :
func_rot_button
,
func_rotating
RotateToPosition() :
NSMoverEntity
RotateToReverse() :
NSMoverEntity
RoundedBox() :
drawAPI_t
RouteClear() :
NSActor
,
NSBot
RouteEnded() :
NSActor
,
NSMonster
RouteToPosition() :
NSActor
RouteToPositionDenyFlags() :
NSActor
RText() :
drawAPI_t
RText_A() :
drawAPI_t
RText_RGB() :
drawAPI_t
RText_RGBA() :
drawAPI_t
RunAI() :
NSBot
,
NSMonster
,
NSTalkMonster
RunOnEntity() :
scripted_sequence
RunTimer() :
NSTimer
RunVehiclePhysics() :
prop_vehicle_driveable
2009-2024 (C) Nuclide is a project by
Vera Visions, L.L.C.
and is available under the
ISC License
.